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Dead or Alive - Player Bounties & Wanted Posters

Put a price on another player's head, nail up their Wanted Poster, and let the whole server hunt them.
01-bounty-board-most-wanted.png

01-bounty-board-most-wanted.png

02-wanted-poster.png

02-wanted-poster.png

03-post-a-bounty.png

03-post-a-bounty.png

04-wanted-nameplate.jpg

04-wanted-nameplate.jpg

05-collect-the-bounty.jpg

05-collect-the-bounty.jpg

06-hunters-leaderboard.png

06-hunters-leaderboard.png

07-bounty-board-in-the-village.jpg

07-bounty-board-in-the-village.jpg

Description

Dead or Alive - Player Bounties & Wanted Posters

Put a price on another player's head, nail up their Wanted Poster, and let the whole server hunt them.

Dead or Alive adds player bounties to any SMP or PvP server. Someone burned your base? Walk up to a Bounty Board, pay to put a reward on their head, and the server hears about it. Every hunter can see the price, print a Wanted Poster with the target's face and last known whereabouts, and collect the moment they take the target down. Bounties from different players stack, so the most hated player on the server is also the most valuable.

Nothing is created from thin air. Every reward is real money taken from the players who posted it and held in escrow until someone collects it or it expires and goes back to them.

The Bounty Board

  • Crafted from five Planks, two Paper, one Iron Sword and one Stick (planks across the top, paper either side of the sword in the middle, planks either side of the stick at the bottom). Found in the Functional Blocks tab.
  • Right-click to open the board: every open bounty, sorted by reward, with each target's face, total price and last known region.
  • Poster prints a Wanted Poster for that target (one Paper by default).
  • + adds to an existing bounty in two clicks.
  • The Hunters tab is the leaderboard. The Post a Bounty tab is the form: name, reward, and the exact cost including the posting fee before you pay.

Wanted Posters

  • Shows the target's face (their real skin, even while they are offline), name, total reward and last known region.
  • Region is coarse on purpose: "near X 1500, Z -500 in the Overworld", rounded to 500 blocks by default. Set it to 0 and posters never reveal location at all.
  • Reading an old poster always shows the current reward. A poster for a bounty that was already collected says so.
  • Pin them up in item frames around spawn. That is what they are for.

Collecting

  • Kill the target and the whole bounty is yours. Arrows and other projectiles count for the shooter. Kills by your tamed pets count, and so does a death shortly after your hit (knocked off a cliff, burned out).
  • Bring them in alive. With Ethical Kidnapping & Ransom installed, binding a wanted player into your prison claims the bounty plus a 25% bonus, paid out of the posting fee treasury so no money appears from nowhere. Without that mod this part simply stays switched off.
  • After a bounty is collected the target gets a cooldown (30 minutes by default) before anyone can post on them again, so nobody gets farmed at spawn.

Built against abuse

The first thing any server does with a bounty mod is try to cash in on their friends. These checks refuse the payout and tell the hunter why:

Check What it stops
Same vanilla scoreboard team Teammates collecting on each other
Same FTB Teams party Party members collecting on each other (when FTB Teams is installed)
Same or allied Open Parties and Claims party Party and ally farming (when OPAC is installed)
Same IP address Most alt accounts
Linked accounts list in the config Known alts and shared connections
No self posting, no self claims Putting a bounty on yourself and dying to a friend
Minimum bounty, posting fee, cooldown Spam and laundering money through fake bounties
Expiry with refund Old grudges sitting on the board forever (72 hours by default, each poster's share on its own clock)

Visible from the first minute

  • Server wide announcement: "A bounty of 150 emeralds has been placed on Steve." Posters stay anonymous unless you turn names on.
  • A red WANTED tag on the target's nameplate, with the price beside it.
  • Optional glowing for anyone above a threshold you choose (off by default).
  • Claims are announced too, including who brought whom in alive.

Payment

Backend How it works
Currency items (default) Emeralds and emerald blocks out of the box, or any items you list with their values. Change is handed back automatically.
Lightman's Currency Used automatically when it is installed: bounties come straight out of the wallet, and refunds to offline players go into their bank. Force either backend in the config.

Money owed to a player who was offline (a refund, a payout) waits for them and arrives on their next login, or with /bounty collect.

Commands

Command Who What it does
/bounty place <player> <amount> Everyone Post or add to a bounty
/bounty list Everyone The ten most wanted
/bounty check <player> Everyone Price and last known region
/bounty top Everyone The most feared hunters
/bounty poster <player> Everyone Print a Wanted Poster
/bounty collect Everyone Collect money held for you
/bounty admin add <player> <amount> Operators A server funded bounty for events
/bounty admin remove <player> Operators Remove a bounty and refund the posters
/bounty admin confiscate <player> Operators Remove a bounty into the treasury
/bounty admin clearcooldown <player> Operators Lift the post-claim cooldown
/bounty admin treasury [set <amount>] Operators View or set the fee treasury

Config highlights

All in warbornbounties-server.toml.

Key Default What it does
paymentBackend AUTO AUTO, ITEMS or LIGHTMANS
currencyItems emerald=1, emerald_block=9 Items accepted as money and their values
minimumBounty 10 Smallest bounty per posting
postingTaxPercent 10 Fee on top of every bounty, never refunded
expiryHours 72 Unclaimed bounties are refunded after this (0 = never)
claimCooldownMinutes 30 Protection after a claim
aliveBonusPercent 25 Bonus for an Ethical Kidnapping capture
lastKnownRegionSize 500 Region rounding, 0 hides location
wantedNameplateThreshold 1 Bounty needed for the WANTED tag (0 = off)
glowThreshold 0 Bounty needed to glow (0 = off)
revealPosterNames false Show who posted a bounty
blockSameIp true Turn off behind a proxy that hides player addresses

Requirements

   
Sides Required on the server and on every client (the board and posters are screens)
Dependencies None. Lightman's Currency, Ethical Kidnapping & Ransom, FTB Teams and Open Parties and Claims are all optional

Supported versions

Minecraft Loader
1.21.1 NeoForge
1.20.1 Forge

Mod ID warbornbounties on both.

Support the Mods

These mods are free and they stay free. If one of them runs on your server, you can back the next version, the next port, and the next mod at patreon.com/epicwarborn. Patrons get their name in the credits, a direct line to me for bugs, early builds, and a vote on what gets built next.


Name your price. Nail up the poster. Wait for the hunt.

Part of The Warborn Realm, by barunn

Dead or Alive - Player Bounties & Wanted Posters Team

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