DDSS2-Patcher-1.20.jar
Curse Maven Snippet
What's new
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DDSS2 Patcher 1.20:
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Applied Energistics 2 / Custom Machinery:
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-Fixed AE2 ME Interface Blocking Mode not properly detecting occupied or active Custom Machinery machines.
-Fixed compatibility with AE2 Fluid Crafting’s wrapped inventories.
-Prevented multiple processing recipes from being inserted into the same busy machine.
-Preserved fluid autocrafting and parallel processing across separate machines.
-Preloaded circuits, molds, boosting mixtures and upgrade slots no longer block unrelated recipes.
-Other AE2 inventories and automation systems remain unaffected.
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Special Mobs Compatibility:
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-Fixed Tinkers’ Construct Severing (Beheading) not recognizing entities added by Special Mobs.
-Special Mobs variants now inherit the appropriate Severing drops from their vanilla mob families.
-Husk and Stray variants correctly use their respective Tinkers head recipes.
-Fixed Silent’s Gems Skull Collector not working against Special Mobs zombies, skeletons, wither skeletons, and creepers.
-Added Skull Collector support for Special Mobs spiders and cave spiders using the corresponding Tinkers’ Construct heads.
-Skull Collector can now add a maximum of one bonus head per mob, while separate mobs continue to roll independently.
-Improved compatibility with other modded entities that extend supported vanilla mob classes.
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Simple Storage Network:
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-Fixed an item duplication exploit involving Silent Gear Repair Kits in the Simple Storage Network Request Table.
-Shift-click crafting could leave stale Repair Kit outputs that could be collected repeatedly.
-Shift-clicking is now disabled specifically for Silent Gear's Repair Kit recipes inside the SSN Request Table.
-Normal crafting by clicking the output manually still works as intended.
-All other Simple Storage Network crafting behavior remains unchanged.
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Pipez <-> Mekanism Multiblock Fix:
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-Fixed a long-standing compatibility issue between Pipez and Mekanism multiblocks.
-Pipez connections to Mekanism multiblocks no longer randomly disconnect during multiblock recalculation or reformation.
-Existing extraction settings are preserved and refreshed when the multiblock forms again.
-Covers Mekanism Core and Mekanism Generators multiblocks, including:
Boilers
Dynamic Tanks
Induction Matrix
SPS
Thermal Evaporation Plants
Fission Reactors
Fusion Reactors
Industrial Turbines
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Immersive Petroleum Coker Fix:
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-Fixed the Coker becoming permanently stuck during the cleaning stage when its chambers were fully loaded.
-Increased the internal capacity of both cleaning chambers from 8,000 mB to 16,000 mB.
-Existing stuck Cokers should automatically resume once supplied with the remaining required water.
-Existing Cokers do not need to be broken or rebuilt.
This mod has no additional files

