DDSS2-Patcher-1.17.jar
Curse Maven Snippet
What's new
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-> Wesley’s Roguelike Dungeons:
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WRD’s generated world tick logic was syncing its global dungeon/world variables far too often, causing repeated full NBT data packets to be broadcast to players.
The DDSS2 Patcher now optimizes this behavior:
-WRD’s global world tick logic is restricted so it does not run redundantly once per loaded dimension.
-WRD global variable sync packets are now coalesced/throttled instead of being sent constantly.
-This reduces packet spam, NBT allocation pressure, NetGuard/network-check overhead, and background server load.
-Important: This does not disable WRD dungeons or dungeon logic. It only reduces unnecessary client synchronization traffic.
-Fixed an issue where certain mobs affected by the Ghastly effect could spawn Vex on death.
This could lead to large numbers of stray Vex accumulating around long-running mob farms, causing unnecessary server lag over time.
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