File Details
DDSS2-Patcher-1.14.jar
- R
- Mar 7, 2026
- 196.84 KB
- 959
- 1.16.5
- Forge
File Name
DDSS2-Patcher-1.14.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
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-> Masterful Machinery:
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-Quality of Life Update: Flexible Machine I/O Hatches
-Move Ports Anywhere: You can now place Input/Output ports in any slot that expects a standard Machine Hull!
-Patch Up Holes: Don’t need a fluid hatch where the blueprint puts one? Swap it out for a standard Hull block to close the spot.
-Custom Wiring: Design your machine's I/O layout to fit your base’s cabling, not the other way around.
-Note: Structural components like Glass, Vents, or special Blocks are protected and cannot be swapped, preserving the machine's aesthetic and balance.
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-> Advent of Ascension:
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-Targeted Fix for Candied Water: Resolved a critical registration bug specific to Candied Water that caused broken world interactions and placement issues.
-Changed the default resource position to Top Right in the client config.
-Fixed an issue where resource bars (Energy, Spirit, etc.) were hidden by default.
-Bonus Smelt was reintroduced and is now reliable, scalable, and intentionally powerful at high levels — without bugs, dupes, or wasted progression.
-Fully bypasses AoA’s buggy output-stack mutation logic while keeping the ability server-safe and stable.
-Fully functional in Vanilla Furnaces + Custom Iron Furnace Integration including Primitive Materia Extractor
-Smelting Dusts will no longer grant AoA XP or Bonus Rolls. This ensures leveling is focused on primary resources like Ores and Raw Materials.
-Bonus Smelt doesen't work on food.
-Gameplay Changes (Intentional):
-Bonus Smelt now rolls per ingot taken, rather than once per furnace take.
-Bonus output is capped at 10 extra items per extraction to prevent runaway scaling.
-Bonus Smelt chance now meaningfully scales with Extraction level + a subtle sound effect plays when Bonus Smelt triggers, giving clear feedback without spam:
Level 16 → 10 %
Level 48 → 25 %
Level 82 → 50 %
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-> BetterEnd-Forge:
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-The "Tower of Babel" Fix:
-Every time you respawned the Dragon, the mod would build new obsidian pillars on top of the old ones. Eventually, they’d stack all the way to Y=255.
-The game now checks if a pillar is already there. If it finds one, it stops building. No more ugly obsidian skyscrapers!
-Smart Crystal Respawning:
-Sometimes fixing the pillars made the End Crystals disappear, making the Dragon unkillable.
-I added a "smart check" that finds the very top of the pillar (whether it's bedrock, obsidian, or custom blocks) and plants the Crystal right on the tip.
The Dragon fight now works 100% of the time.
-Configuration Requirements:
-Config customEndPortal must be set to TRUE; (it is by default if you didnt changed anything) as this patch hooks into BetterEnd’s custom portal routines.
If you set this config to false, the fixes will disable themselves, and the original bugs (stacking portals/failed respawns) may return.
-Resetting END dimension?
-Resetting the End (deleting DIM1 folder) will wipe the landscape, the main island and everything else; but it won't restore the Ender Dragon if it was beaten in this specific world.
If you do that, you have to build your exit portal manually and place crystals to summon the dragon again.
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-> Space Bosstools:
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-Fixed a critical issue where players would take damage or crash the server (NullPointerException) if they removed their space suit while inside an Oxygen Bubble.
-The Oxygen Bubble now correctly provides full immunity to space hazards (suffocation, pressure) without requiring any armor.
-However, the Oxygen Bubble does not protect you against hot planets such as Mercury, without a Netherite Space Suit.
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-> Reliquary:
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-Resolved an exploit where the Rod of Lyssa could be used to infinitely "steal" from Corail Tombstone's Grave Guardians, bypassing intended progression and loot mechanics.
-Special Balancing: Added a 60-second cooldown to the Rod of Lyssa.
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-> Corail Tombstone:
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-I have revamped the trade logic for the Grave Guardian. Every trade now requires a "Grave Tax" (DDSS2-currency) in the second slot, scaled by the rarity of the offer.
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-> Chisel:
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-Restored right-click functionality for the iChisel GUI which was non-responsive in this version.
-Resolved a hard crash with Starlight. (Fixed a ClassCastException caused by an incompatibility between Chisel and the Starlight engine)
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-> Framed Blocks:
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-Fixed an issue where Framed Blocks wouldn't update their textures immediately when changed (the "stale texture" bug).
-Smoother Visual Sync: Improved data synchronization between the server and client. Blocks will now instantly reflect their new appearance when you apply a camo or modify them.
-Enhanced Rendering Compatibility: Added a dedicated rendering refresh trigger to ensure visual updates work correctly even with our performance mods like Embeddium.
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-> POWAH:
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-Reactors using Liquid Coolant (Water, LQ,MQ,HQ Coolant) will now consume the fluid over time. It is no longer a "fill once and forget" system.
-Solid coolant mechanics are unchanged.
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-> Journeymap:
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-This update improves JourneyMap stability, eliminates more unnecessary log spam, and prevents minor rendering issues when traveling through newly generated chunks —
without affecting normal radar functionality.
-While the warning: "TileDrawStep.updateRegionTexture was slow" is not directly patched (as it is a performance metric warning),
this update reduces rendering stress during chunk transitions, which indirectly reduces how often this appears.
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-> Vanilla Minecraft:
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-Mining Desync / Reappearing Blocks –> Fixed
-With very fast tools (high Efficiency, Haste, AoA perks etc.), blocks could: break client-side; then instantly reappear; requiring players to slow down and re-mine.
-If your tool (like an Efficiency X Pickaxe) calculates a speed that would break a block instantly, my new logic "clamps" it to exactly a 2-tick duration.
-This allows the game client and server to have a distinct "handshake" for every single block broken.
This 0.05-second delay is imperceptible to the human eye but is an eternity for server stability.
-Dynamic and Fair: This isn't a nerf to your gear’s power. On Obsidian, you’ll still be faster than anyone else.
This only triggers when you enter the "Danger Zone" where the game engine usually starts to fall apart.

