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Data Center

Data Center turns compute into a real SkyBlock resource: build server Racks, power and cool them, then route compute over a bandwidth-limited cable network to Synthesizers for materials or Mining Rigs/Hosting Racks for real crypto income
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Data Center 1.6.5

File namedatacenter1.6.5.jar
Uploader
Reinay97Reinay97
Uploaded
Sep 11, 2026
Downloads
9
Size
2.7 MB
Mod Loaders
NeoForge
File ID
8859394
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:data-center-1683174:8859394"

Learn more about Curse Maven

What's new

The server spawn. A client on 1.6.4 can still join a 1.6.5 server and the other way round - updating is recommended, not required.

Added

  • Leaderboards over a server's spawn. Four boards float above the spawn island: Teams and Solo players side by side, each ranked by Compute and by mining income, the top five right now. Live, not historic - who has the most at this moment, smoothed over five minutes so a rack booting or a card overheating does not throw the board around. A party counts as one, exactly as it shares one wallet
  • Mining is ranked in dollars per Minecraft day, not in hashes. A Bitcoin ASIC counts trillions of hashes a second and a Chia farm counts none, so raw hashrate would always crown SHA-256; what counts is what was actually mined and paid out, valued at today's in-world price, with the coin that brought in most shown beside it. Coins bought at the Trading Terminal are not mined and do not count
  • They are vanilla text displays, so nobody has to install anything to see them. Only on a dedicated server's spawn, like the signs; skyblock.leaderboards switches them off
  • A real server spawn. A dedicated server no longer greets players with the same 9x9 plot everyone gets, but with a data-centre campus floating in the sky: a round platform on a rock base, the spawn point on a lit plaza with the notice board in front of it and the leaderboards either side, a glass-fronted data hall full of racks, a radio mast, cherry trees. A server that already has the plot gets it swapped for the campus once, on the next start - but only if nothing except the plot stands there, so a spawn an admin has built on is left alone. Singleplayer keeps the plot
  • A tutorial corner on the campus: the early game in four stations, each with its machine and a sign - sell logs at a Log Buyer, mine Bitcoin with the starter rig and hold it, rent out a Hosting Rack, deliver Compute with a Rack and a switch
  • Demo mode for Racks, Mining Rigs and Hosting Racks: every filled bay blinks, nothing runs - no power, no compute, no coins, no rent, no heat, no incidents. Only the campus uses it; a machine you buy never is in demo mode

Fixed

  • The Shop could list parts a server would not sell. The calendar pace (calendar.fictionalDaysPerMcDay) is read from each side's own config, and when a server's differed from the players', their dates drifted apart: the Shop showed boards the server had already discontinued, and buying one did nothing. A client now takes the pace from the server it is connected to
  • A refused purchase now says why - not on sale yet, no longer sold new (look in the Used tab), or not enough money - on the Shop's receipt line, instead of doing nothing
  • Leaderboard displays no longer log a "Display entity: Not a string" error when they are first put up

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