File Details
potion_of_darwinism-1.2.0-neoforge-1.21.1.jar
- R
- Feb 26, 2026
- 28.02 KB
- 10
- 1.21.1
- NeoForge
File Name
potion_of_darwinism-1.2.0-neoforge-1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Core Logic Refinement
- Emergency Stabilization (Priority Fix): Re-engineered the biological priority system. Health checks now prioritize critical states; the "Overdrive" state (Health < 2) now correctly overrides the standard "Adrenaline Recovery" (Health < 7) to ensure high-level Resistance and Regeneration are applied when most needed.
- Kinetic Jump Discharge: "Cyberpunk-style" charge jump. The procedure now intelligently checks for the presence of the Jump Boost effect before attempting to remove it, significantly reducing redundant per-tick code execution.
- Optic Sensitivity: Refined Night Vision adaptation to trigger specifically in near-total darkness (light level < 3) for better immersion.
Performance & Stability
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Network & CPU Optimization: Migrated all Base Attribute modifications (Swim Speed, Fall Multiplier, etc.) from the per-tick adaptation logic to "Effect Started" and "Effect Expired" triggers. This eliminates massive server-side packet spam and improves overall TPS.
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Safety Net Implementation: Added global cleanup procedures for player respawn and world-join events. This ensures entity attributes are force-reset to vanilla defaults if the potion effect is cleared unexpectedly.
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Sprint Tracker Stability: Refined the kinetic evolution timer to use persistent global variables, ensuring the Speed boost charge-up remains consistent even across minor lag spikes.
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Removed Haste effect when mining.

