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Darwinism

Darwin’s Serum adapts to your environment and actions, giving you exactly what you need to survive in real time.

File Details

potion_of_darwinism-1.4.0-neoforge-1.21.1.jar

  • R
  • Apr 4, 2026
  • 56.22 KB
  • 24
  • 1.21.1
  • NeoForge

File Name

potion_of_darwinism-1.4.0-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:darwinism-1472450:7873482"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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New content

  • Added Darwinism III, a third tier potion effect with +60 max health via additive attribute modifier and upgraded adaptation logic. Includes Regeneration on application to fill the bonus health.

Changes

  • Extracted repeated attribute reset logic into a shared AttributeResetProcedure helper, replacing identical copy-pasted attribute blocks across RespawnSafetyNet, RespawnSafetyNet2, DarwinismEffectExpires, Darwinism2EffectExpires, and LoginSafetyNet. Adding or changing an attribute mutation now only requires editing one file instead of five.
  • Fixed attribute reset triggering incorrectly when upgrading between tiers. DarwinismEffectExpires now only resets if neither tier 2 nor tier 3 is active. Darwinism2EffectExpires now only resets if tier 3 is not active.
  • Added devolution prevention for tier 3. Drinking a lower tier potion while tier 3 is active is now refused. Tier 2 and tier 1 expiry procedures updated to account for tier 3.