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Darkest Souls

A mod inspired by the Souls Series of games, focused on progression, combat and exploration
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DarkestSouls-Forge1.21-v1.2.2.1

File nameDarkestSouls-Forge1.21-1.2.2.1.jar
Uploader
NitespringNitespring
Uploaded
Jul 31, 2024
Downloads
83
Size
9.2 MB
Mod Loaders
Forge
File ID
5584167
Type
R
Release
Supported game versions
  • 1.21

Curse Maven Snippet

Forge

implementation "curse.maven:darkest-souls-980981:5584167"

Learn more about Curse Maven

What's new

Updated to latest version

v1.2.2.1:

  • Skeletons now can spawn in groups
  • improved AI and animations and added running states to Skeleton (Falchion),Skeleton (Spear),Skeleton (Curved Swords) and Beast Patient variants
  • some texture improvements
  • stopped console spam and other bug fixes
  • added behaviours to vanilla mobs:
  • Iron and Snow Golems will attack Beasts, Skeletons and other Monsters
  • Wolves will attack Skeleton variants
  • Villagers and Wandering Traders will run away from Beasts, Skeletons and other Monsters
  • Animals (Except wolves and Hoglin variants) will run away from Beasts

v1.2:

  • Added Huntsman mobs: Axe, Cutlass, Pitchfork and Rifle variants
  • Added Crossbow Hollow Soldier and Gravetender Hollow variants
  • Added Musket weapon
  • Added 6 new Armour Sets with different class bonuses: Knight Set (Tier 1) (high defense, lower speed, increased attack power), Hunter Set (medium defense, speed boost), Specialist Set (Tier 1) (low defense, bonus to guns and throwing knives, chance to not consume ammo), Alchemist Set (Tier 1) (Low defense, bonus to alchemist tools and throwables, chance to not consume ammo), Wizard Set (Tier 1) (low defense, bonus to magic damage, chance to not consume ammo), Tattered Wizard Set (Tier 0, only hat and robes) (weaker, early game variant of wizard set)
  • Enemies can now spawn in groups made up of different variants (Gravetender Hollow, Hollow Soldier, Huntsman, Church Doctor and Beast Patient)
  • Enemies now are part of different opposing factions, with different interactions between them (Hollows, Huntsmen, Beasts, etc...)
  • Special weapons can now have their attacks disabled too, with a separate setting from normal weapons
  • updated loot tables
  • some sounds have been lowered of volume
  • bug fixes

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