danmachi-1.21.1-0.1.2.jar
Curse Maven Snippet
What's new
DanMachi Craft 0.1.2
Support for Duelcraft 0.7.0 and its combat overhaul. Without Duelcraft, the game plays exactly as before.
With Duelcraft 0.7.0
- Warning glints on the big monsters. The heavy monsters and the floor bosses show Duelcraft's glint as their strongest moves wind up: white for a blow your guard can take, red for one it can't. Each kind of perilous blow rings its own bell, so you learn to hear the answer.
- Perilous blows. No guard or shield stops them. Roll into the Minotaur's, the Bugbear's, the Fomoire's and the Voltimeria's charges to counter-step them, and jump the Goliath's and the Balor's slams.
- Human foes guard. Adventurers of other Familias with a melee weapon may raise a guard when you attack: it blocks from in front, can parry you, and breaks under a kick.
- Your Familia's facilities open in a fight. A right click opens the Familia facilities and the camp tent even with a monster in sight.
- New players start in combat mode, and the first steps name the key that switches it.
- The weapons sound like Duelcraft's. Every DanMachi weapon swings with the whoosh of its kind: Desperate and the forged katana and staff like a sword, the forged spear and halberd like a spear, the Hestia Knife and Ushiwakamaru like a dagger, the Minotaur Greatsword and Udaeus's Black Sword like a greatsword, and the Landform Club like a hammer. A blow only sounds like a hit when it lands.
- Dashes still carry you through. Duelcraft now stops a lunge short of its target, but the moves made to run past or through it still do: Desperate's Lil Rafaga and Wind Step, the forged katana's Running Draw and Counter Draw, the forged twin blades' Dash Cross and Phantom Cross, and the Hestia Knife's Pass and Turn, Run Through, Pass Stab and Inside Out.
- The magic swords have no weapon art: their right click is their magic, and Duelcraft's weapon art has its own key now.
- The forged staff's swing after a counter thrust or a rolling slash starts from Duelcraft's new sword stance, so it no longer jumps.
Updating
- With Duelcraft installed, DanMachi Craft 0.1.2 needs Duelcraft 0.7.0 or newer: an older Duelcraft next to it stops the game at start-up, so update both together. Duelcraft stays optional.
- DanMachi Craft's own network messages didn't change, but Duelcraft 0.7.0 can't connect to 0.6: everyone on a server needs the same versions of both.
- Existing worlds carry over.
This mod has no additional files

