dacian-legends-0.5.0-beta
Curse Maven Snippet
What's new
0.5.0-beta — Dacian Legends: Crypt Arena, Relic Rebalance, New Art and Sounds
- Renamed to Dacian Legends (creative tab, key category, mod list, Codex, root advancement, pack description). The mod id
daciais unchanged, so saves, commands and resource paths still work. The jar is nowdacian-legends-0.5.0-beta.1.jar.mcmod.infowas rewritten (name, description, version). - Burial cairns are now an underground crypt-arena. Same sealed, buried 15x15 footprint, stair and hatch (so site rules and the Warden altar position are unchanged), but the chamber is furnished: a circular arena with a chiselled heart and turquoise terracotta ring under the Warden's spawn, four torch-lit pillars framing it, tiered stone seating along the south wall, a row of five graves (mossy headstones, coarse-dirt mounds, skulls, cobwebs) along the north wall, and a closed reliquary on the west side that holds the Memory Sanctuary. Walls are weathered stone brick instead of plain cobblestone. Existing cairns keep their old layout.
- Ancestral equipment is no longer overpowered. Sword: 6 damage, 1.6 speed (was diamond +5, 12 damage at 6.6 speed), 650 durability. Axe: 8 damage, 0.9 speed (was 14 damage at speed 6), efficiency 7, harvest level 3. Bow: 520 durability (was 1,566) and +1 arrow damage (was +5). Armour: 2/5/6/2 protection with higher durability (was full diamond). Recipes and the fragment economy are unchanged. Nothing out-damages the Falx, Spear or an iron sword any more.
- Custom monster voices. Restless Ancestors, Ancient Archers and the Cairn Warden no longer use zombie, skeleton or hostile-mob sounds. They have their own ambient, hurt, death and footstep events (
dacia:ancestor.*,dacia:archer.*,dacia:warden.*) with subtitles. Caveat: the clips are remixed, pitch-shifted vanilla recordings (ghast, illager, golem, wither); no new audio files were recorded. - No more name tags. Dacian creatures (all residents, wolves, boars, ancestors, archers, Warden) never float a name above their heads, even when looked at or named with a name tag.
- Courier outposts: the chest now faces the entrance and the bed has its head against the north wall.
- Village, settlement and barracks chests are stocked with household goods in random slots: farm produce and seeds, bread, leather, iron ingots and nuggets, sticks, coal, stone and iron tools, shears and buckets (6–11 stacks per chest). New chests only.
- Codex GUI is capped at the Keeper's Journal size (it was drawn up to 35% larger) and recoloured: deep green leather cover, sage vellum pages, gold ribbon and teal buttons, so it no longer looks like the journal.
- New skins for the Dacian Soldier (felt cap, harness, cross-gartered legs), Smith (leather apron, soot, rolled sleeves), Keeper (green robe, mantle, wool cap) and Healer (linen robe, herb sash, scarf). Minimap portraits regenerated.
- All weapon, tool, armour and keepsake icons were repainted (
art/paint-items.ps1): Sica, Falx, Spear, Axe, Pickaxe, Shovel, Hoe, both bows (and pulling frames), Ancestral Sword/Axe/Fragment, twelve armour icons, Journal, Codex, Courier Satchel and Memory Seal. Worn armour layers and the shield models keep their earlier textures. The earlier icons are archived inart/previous-textures/. - Validation: 58 unit tests; dedicated milestone-D suite 219 checks (new: village loot, courier orientation), cairn suite 109 checks (new: arena layout, rebalanced ancestral stats).
This mod has no additional files

