createcybernetics-0.5.3-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
I'm proud to present part 1 of The Netrunning Update, with a simple cyberspace and a reworked quickhacking system.
- Fixed AddItemModifier bug causing loot tables to bork
- Added Cyberspace dimension
- Added a plethora of Cyberspace specific blocks and items
- Implemented Cyberspace shaders and entry/exit methods
- Added Quickhack builder (ide.exe) to the computer
- Added a TON of stuff to save mprogs to shards, and to gather the mprogs in the first place
- Implemented RAM system
- Added energy requirements to RAM adding brain implants
- Added a new Tutorial Shard for quickhack building, and reworked security briefing shard to fit new content
- Added a cyberdeck button in the inventory
- Added a new color picker to make your cyberspace avatar a selected color (in Options... with the other config buttons)
- added smoking particles to synapse burnout
- Player Cyberspace stand-in can hold cyberware now
- Death in Cyberspace respawns you at your fake player with your items again (fake death)
- Made persistent persist a bit less (5 minutes max)
- Decreased durability damage caused by Damaging quickhacks
- Quickhacks can now be used in Cyberspace
- Added some Macroprograms
- Added loot tables to the data fragments
- Fixed up RAM displays and usages
- Made creative player Cyberspace stand-in bodies not attract hostile attention
- Added energy requirements to server tower when FE mods are installed
- Set up server tower as a multiblock
- Added ICE DETECTION HUD
- Added Digital Gate and associated minigame
- Made RAM hud only appear when a cyberdeck is installed or the player is in cyberspace
- Made RAM hud configurable in HUDConfig
- Fixed deconstruction jei integration (show recipes)
- Fixed Drillfist deconstruct recipe
- Added Link Cable lead-like object when jacked into a server tower
- Ripper no longer prevents sleep when nearby
- Fixed Flight Datashard effects
- Made unique cyberspace dimensions persist properly
- Fixed player fake bodies not syncing properly on Cyberspace jackout
- Made Cyberspaces unique to each server tower found in the world
- Made cyberspace starting room spawn crystals for temporary access to cyberspace resources
- Fixed borked tooltips
- Fixed Creative Microprogram Chip
- Fixed overlapping radial menus
This mod has no additional files

