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Cybernetics

Adds Cybernetic implants to Minecraft!
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createcybernetics-0.5.3-neoforge-1.21.1.jar

File namecreatecybernetics-0.5.3-neoforge-1.21.1.jar
Uploader
perigrine333perigrine333
Uploaded
Nov 9, 2026
Downloads
10
Size
77.7 MB
Mod Loaders
NeoForge
File ID
9530830
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cybernetics-1430192:9530830"

Learn more about Curse Maven

What's new

I'm proud to present part 1 of The Netrunning Update, with a simple cyberspace and a reworked quickhacking system. 

- Fixed AddItemModifier bug causing loot tables to bork 
- Added Cyberspace dimension 
- Added a plethora of Cyberspace specific blocks and items 
- Implemented Cyberspace shaders and entry/exit methods 
- Added Quickhack builder (ide.exe) to the computer 
- Added a TON of stuff to save mprogs to shards, and to gather the mprogs in the first place 
- Implemented RAM system 
- Added energy requirements to RAM adding brain implants 
- Added a new Tutorial Shard for quickhack building, and reworked security briefing shard to fit new content 
- Added a cyberdeck button in the inventory 
- Added a new color picker to make your cyberspace avatar a selected color (in Options... with the other config buttons)
- added smoking particles to synapse burnout
- Player Cyberspace stand-in can hold cyberware now 
- Death in Cyberspace respawns you at your fake player with your items again (fake death) 
- Made persistent persist a bit less (5 minutes max) 
- Decreased durability damage caused by Damaging quickhacks 
- Quickhacks can now be used in Cyberspace 
- Added some Macroprograms 
- Added loot tables to the data fragments 
- Fixed up RAM displays and usages 
- Made creative player Cyberspace stand-in bodies not attract hostile attention 
- Added energy requirements to server tower when FE mods are installed
- Set up server tower as a multiblock
- Added ICE DETECTION HUD 
- Added Digital Gate and associated minigame 
- Made RAM hud only appear when a cyberdeck is installed or the player is in cyberspace 
- Made RAM hud configurable in HUDConfig 
- Fixed deconstruction jei integration (show recipes) 
- Fixed Drillfist deconstruct recipe 
- Added Link Cable lead-like object when jacked into a server tower 
- Ripper no longer prevents sleep when nearby 
- Fixed Flight Datashard effects
- Made unique cyberspace dimensions persist properly 
- Fixed player fake bodies not syncing properly on Cyberspace jackout 
- Made Cyberspaces unique to each server tower found in the world 
- Made cyberspace starting room spawn crystals for temporary access to cyberspace resources 
- Fixed borked tooltips 
- Fixed Creative Microprogram Chip 
- Fixed overlapping radial menus

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