cyberfarm-1.1.0+mc1.20.1
Curse Maven Snippet
What's new
# CyberFarm 1.1.0
Biogas worth building, cheaper advanced pipes and a round of fixes.
## Balance
- **Biomass Press**: richer waste gives more Biomass, on average twice the chance a composter would take it: 0.6 per seed or leaf, 1.3 per wheat, carrot or apple, 1.7 per hay bale or bread, 2 per cake. JEI and REI list the yield of every item.
- **Bio-Digester**: each Biomass digests for 2.5 seconds into **500 mB** of Biogas (was 2 seconds and 250 mB). That is 10 mB/t, 50 FE/t in a Gas Turbine: two digesters run one turbine at full power.
- **Methane up by a fifth**: zombies 30 mB/t, other monsters 15, animals 5. A zombie chamber now gives about 360 FE/t in Gas Turbines.
- **Cheaper advanced cables and pipes**: Advanced ones take a Basic Circuit instead of an Advanced Circuit, Elite ones an Advanced Circuit instead of an Elite Circuit.
- **More room for cables**: Energy Conduits plug into any frame of a machine built with Cyber Frames, not only into the machine block. On a generator's frame, right-click the conduit's arm to make it pull.
## Handbook
- **How long fuels last**: a new table in Generators gives seconds, FE/t and total FE for coal, wood, blaze rods, lava, Biomass, Biogas and Methane. Gas Power shows how long a bucket of each gas lasts in a Gas Turbine and in a Steam Engine.
## Fixes
- Disassembling a charged drone no longer loses the charge the Drone Assembler cannot hold, nor the drone's name.
- Pistons no longer move machines or the hidden parts of multiblocks.
- Harvester drones cut ripe cocoa, and stop flying back and forth to bamboo, kelp and other plants a click does nothing to.
- A mob in the Methane Extractor always dissolves: with a single turbine it could last forever.
- Gas Turbine and Steam Engine burn their last few mB, so their tank can switch to the other gas.
- Only a dish network's owner and their team can rename it, recolour it or make it public. A Receiver Dish out of range for 30 seconds frees its place.
- A Reactor Port in a wall shared by two towers no longer switches between them every second.
- Radiation Sickness hurts every 3 / 1.5 / 0.75 seconds as the handbook says.
- Pipe and cable lines that crossed unloaded chunks pick up the rest of the line once those chunks load.
- Machine animations no longer stutter in worlds that have been running for days.
- Large Fluid Tanks no longer send a status packet from every block every 5 seconds.
Worlds from 1.0.x load as they are. Coming from 0.9.x? Read the 1.0.0 notes first and back up your world.
This mod has no additional files

