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Cyber-Cultivator: Bio-Synthesis

Replacing traditional agriculture with sophisticated laboratory equipment. Mining minerals, cultivating genetically modified crops, synthesizing serums, and gaining extraordinary abilities through gene optimization and drug injections.
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cybercultivator-1.1.5.jar

File namecybercultivator-1.1.5.jar
Uploaded
Jul 17, 2026
Downloads
28
Size
731.6 KB
Mod Loaders
Forge
File ID
8449546
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cyber-cultivator-bio-synthesis-1558584:8449546")

Learn more about Curse Maven

What's new

Updates

  • Activity is now standardised to 1..15; missing or invalid values are defaulted to 5. A higher Activity value can increase the effectiveness level of the first serum.
  • Localisation for four types of machine status messages is now supported in both Chinese and English.

Fixes

  • Fixed the Serum Filling Machine synthesis recipe: redstone is now used at the top and rare earth powder in the centre.
  • Fixed an issue where, after cancelling a culture tank’s maturation event, resources were deducted, output was generated, or the event was retried tick by tick.
  • Fixed an issue where duration and initial level were not recalculated when only the Serum Activity was modified, whilst retaining the semantics of explicit duration/amplifier overrides.
  • Restored compatibility with old recipe IDs and ensured that serum effect information returns the actual registered ID.
  • Fixed issues with null inputs, mutable recipe lists, and ItemStack/array snapshot leaks in the public API.