customskyboxes-neoforge-mc26.2-1.0.4.2.jar
Curse Maven Snippet
What's new
CustomSkyboxes 1.0.4.2
Sky modifiers, two new rift arguments, a vanilla looking sun and moon and a quieter chat.
Fixed
- Chat messages only go to whoever ran the command. A sky sent from the server (
/customskyboxes set @a ...or the plugin) no longer prints its confirmation, or its errors, in the chat of every player who gets it. The one who sent it gets the answer, and it is no longer echoed to the other operators either. - The sun and the moon look like vanilla. A moon texture of your own now waxes and wanes with the moon phases instead of always showing full (a 2:1 picture is read as a sheet of 8 phases, like
moon_phases.png). The sun and the moon are turned the way vanilla turns them, so they no longer flip over when they pass overhead, they are exactly vanilla size atscale=1, and they hide behind the rain like vanilla.set sun vanilla/set moon vanillawith your own arguments now looks just like the untouched ones.
New
sky_modifiersonsky,day_skyandnight_sky: things that live on the dome, any mix separated by commas, orall:meteors(a meteor shower),shooting_stars,comet,twinkle,fireflies,flashes(silent lightning far away),satellites,rainbowandembers. They follow the dome they are on, so on anight_skythey only show at night./customskyboxes set night_sky galaxy.png sky_modifiers=meteors,twinkle,cometmodifier_color,modifier_amount(0.1 to 5) andmodifier_speed(0 to 10) tint them, make them more or fewer and speed them up or slow them down.rift_lengthsets how thick a rift's burning edge and cracks are (0.1 to 6, 1 by default).rift_rayssets how many rays run out of a rift and how far (0 to 4, 1 by default);rift_rays=0takes them off completely.- All of them are saved like any other argument, on the client, by the mod on a server and by the plugin.
Improved
- Lighter sky. The dome reuses its working memory every frame instead of creating it again, and on 1.21.5 and newer every sky draw shares one buffer kept from frame to frame instead of reserving and freeing native memory several times a frame.
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