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CustomSkyboxes

Custom Skyboxes is a mod that allows you to change the sky,clouds, sun, moon, rain, snow, and stars and custom rifts or Geckolib Models in the sky in real time with a texture or GIF with Commands!
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customskyboxes-neoforge-mc26.3-1.0.4.2.jar

File namecustomskyboxes-neoforge-mc26.3-1.0.4.2.jar
Uploader
Cotii_Cotii_
Uploaded
Oct 31, 2026
Downloads
4
Size
314.8 KB
Mod Loaders
NeoForge
File ID
9388625
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:customskyboxes-1550717:9388625"

Learn more about Curse Maven

What's new

CustomSkyboxes 1.0.4.2

Sky modifiers, two new rift arguments, a vanilla looking sun and moon and a quieter chat.

Fixed

  • Chat messages only go to whoever ran the command. A sky sent from the server (/customskyboxes set @a ... or the plugin) no longer prints its confirmation, or its errors, in the chat of every player who gets it. The one who sent it gets the answer, and it is no longer echoed to the other operators either.
  • The sun and the moon look like vanilla. A moon texture of your own now waxes and wanes with the moon phases instead of always showing full (a 2:1 picture is read as a sheet of 8 phases, like moon_phases.png). The sun and the moon are turned the way vanilla turns them, so they no longer flip over when they pass overhead, they are exactly vanilla size at scale=1, and they hide behind the rain like vanilla. set sun vanilla / set moon vanilla with your own arguments now looks just like the untouched ones.

New

  • sky_modifiers on sky, day_sky and night_sky: things that live on the dome, any mix separated by commas, or all: meteors (a meteor shower), shooting_stars, comet, twinkle, fireflies, flashes (silent lightning far away), satellites, rainbow and embers. They follow the dome they are on, so on a night_sky they only show at night. /customskyboxes set night_sky galaxy.png sky_modifiers=meteors,twinkle,comet
  • modifier_color, modifier_amount (0.1 to 5) and modifier_speed (0 to 10) tint them, make them more or fewer and speed them up or slow them down.
  • rift_length sets how thick a rift's burning edge and cracks are (0.1 to 6, 1 by default).
  • rift_rays sets how many rays run out of a rift and how far (0 to 4, 1 by default); rift_rays=0 takes them off completely.
  • All of them are saved like any other argument, on the client, by the mod on a server and by the plugin.

Improved

  • Lighter sky. The dome reuses its working memory every frame instead of creating it again, and on 1.21.5 and newer every sky draw shares one buffer kept from frame to frame instead of reserving and freeing native memory several times a frame.

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