customskyboxes-neoforge-mc26.3-1.0.4.1.jar
Curse Maven Snippet
What's new
CustomSkyboxes 1.0.4.1
A fix release for how servers remember what they have set, plus a few additions.
Fixed
- Clearing a sky or a rift on a server made it come back on the next join. What a server keeps is now kept straight in every direction: clearing for one player cancels a sky that was set for
@ainstead of having it replayed to them, clearing for@aalso wipes what single players had, and setting something again drops any clear that was remembered for it. - Clearing from your own client is now told to the server, so a sky you take off stays off after a rejoin. Before, only the server's own command was ever noticed.
New
animate <type> stopends only what is playing on that type and leaves the rest alone:/customskyboxes animate night_sky stop.animate stopon its own still ends everything.- Looping animations are part of the sky now. One started with
loop=trueis kept by the server, for@aor for one player, and starts again on its own when the player joins. One that does not loop is still a one-off and is never replayed. - 12 more rift shapes, 37 in all:
crescentcloverinfinitysquircleburststar4star12keyholehourglasseggarchclaw. - 10 more live effects for
animate rift, 18 in all:collapse(sucked shut, then thrown open),supernova(a long gathering and then everything at once),heartbeat,riptide,strobe,siphon,rupture(three more tears, shards on each),warp(two whole turns while it stretches),eclipse(out, then back brighter) andcascade(ring after ring). All of them take the samecolorsizestrengthlooplayerdelayspinshakeglowflash. modelposXandmodelposYmove a GeckoLib model inside a rift across and up, in degrees, to line it up next tomodel_scale.
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