custom_mobs-fabric-1.20.1-1.0.0-b168a.jar
Curse Maven Snippet
What's new
✨ New Features
- Massive Ability Expansion (40 Active & 32 Passive Abilities):
- 40 Active Abilities: Added a huge roster of boss and combat skills including Meteor Strike, Chain Lightning, Vortex/Black Hole, Laser Beam, Time Slow Zone, Boomerang Blade, Homing Missiles, Flame Breath, Healing Totem, Orbital Blades, Void Rift, Hook Pull, Celestial Beam, and more.
- 32 Passive Abilities: Added passive traits including Lifesteal, Dodge/Evasion, Damage Cap, Explosive Death, Split on Death, Armor Shred, Spell Reflection, Adaptive Armor, Shadow Cloak, Frostbite Aura, Undying Will, and more.
- Ground Warning Indicators: Area-of-effect abilities now display visual warning rings and telegraphs on the ground before striking.
- Animated Custom Projectiles:
- Projectiles now support both 2D animated textures (sprite strips) and 3D GeckoLib / Java model animations (idle/flight/impact animations) right from the Projectile Creator menu.
- Mob Creator Search Bar:
- Added a live search bar in the Mob Creator menu to quickly find and filter settings, stats, and abilities.
- Fast Asset Scanning Option:
- Added a
restrict_asset_scope_to_custommobsconfig setting (enabled by default) so the mod only scans theCustomMobsfolder instead of every mod in your modpack.
- Added a
🛠️ Fixes & Improvements
- Custom Death Animations Fixed:
- Fixed a bug where dying mobs would tip over 90 degrees using Minecraft's default fall-over animation instead of playing their custom death animation.
- Mobs now stay upright while playing their custom death animation, hold their final pose until they disappear, and automatically wait for the full length of the animation before despawning.
- Improved animation matching so animations named with prefixes (like
animation.mob.deathordie) are found automatically.
- Menu Freeze & Duplicate Models Fixed:
- Fixed the long freeze when opening model, texture, or animation lists in large modpacks.
- Fixed duplicate
.geomodel names showing up multiple times in the model selector.
- Multi-Attack Combos Fixed:
- Custom Multi-Attack combos now work properly with all attack styles and abilities instead of only basic melee attacks.
- Ability Projectiles Fixed:
- Fixed an issue where new projectile abilities would shoot a default vanilla fireball instead of the custom projectile you assigned to them.
- Server-Friendly Time Slow Ability:
- Reworked the Time Slow ability so it smoothly slows nearby targets inside the zone without lagging or freezing the server for other players.
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