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Custom Mobs Framework

An advanced, high-performance, and fully configurable mob creation system, you just need to bring the models.
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custom_mobs-forge-1.20.1-1.0.0-b132a.jar

File namecustom_mobs-forge-1.20.1-1.0.0-b132a.jar
Uploader
Azure_DdraigAzure_Ddraig
Uploaded
Jul 20, 2026
Downloads
72
Size
570.9 KB
Mod Loaders
ForgeNeoForge
File ID
8470043
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:custom-mobs-framework-1601972:8470043")

NeoForge

implementation fg.deobf("curse.maven:custom-mobs-framework-1601972:8470043")

Learn more about Curse Maven

What's new

UI & Quality of Life Improvements

  • Autocomplete Search & Filtering: Added search boxes to the Bestiary Screen, Projectile Creator sidebar, RPG Mob Spawner list, and Raid Editor's "Add Mob" list. Searching will no longer render blank lists if you had previously scrolled down.
  • Scrollable Sidebar Lists: The custom projectile creator sidebar list now supports smooth mouse-wheel scrolling when the number of projectiles exceeds the viewport height.
  • Hover Tooltips: Hovering over entries in the Bestiary sidebar, Raid Editor waves list, and Spawner selection lists now displays popup tooltips showing the entity's full name and internal ID.
  • Character Limit Override: Increased the character limit for Geckolib custom animation textboxes in the editor from 32 to 512, preventing truncated animation paths.

Spawning & Biome Changes

  • Biome Tag Support: Custom spawning rules now support biome tags using #namespace:tag_id syntax (e.g., #minecraft:is_forest), allowing mobs to naturally spawn across groups of biomes.
  • Simplified Spawning Environment UI: Replaced separate surface/caves checkboxes in the Mob Creator Spawning tab with a clean cyclic "Spawn Environment" button (ANY, SURFACE, or CAVES).

AI Goals & Editor Parameter Fixes

  • Summon AI Editing and Loading Fixes: Fixed major bugs where editing parameter text fields for minion portals, tether drain, chase snakes, and vortex skills would not load or display inside the Mob Creator Screen. Cooldown settings are also synchronized down to minion portals correctly.
  • Group Goal Autocomplete: Group-related AI goals (Scare, Target, and Avoid Group) now show autocomplete suggestions listing all existing custom mob group names.
  • Descriptive Parameter Labels: Replaced generic labels like "Param 1" and "Param 2" with clear descriptions (e.g., "Light Level", "Heal Amount", "Cooldown Ticks") across all AI goal types and translations.
  • Custom Flee Range: You can now configure custom avoid/flee detection radii for mob goals like Avoid Mob, Avoid Group, and Avoid Player Wearing, resolving a key mismatch that previously broke group avoid mechanics.

Combat & Gameplay Fixes

  • Custom Melee Damage: Added support for configuring unique damage amounts on individual melee attack goals.
  • Landed Projectile Collisions: Ground-summoned projectiles (like spikes, magic circles, or trails) now properly apply damage and status effects to targets that step on them after they land.
  • Centered Projectile Models: Visual projectile models (Java/Geckolib) are now vertically centered inside their hitboxes instead of floating offsets. Flying projectiles will also self-destruct after 10 seconds to prevent lag.
  • Spawner Redstone Pulse & Cooldown harmony: Spawner blocks set to redstone-pulse mode will no longer get permanently locked up on failed spawn checks. "Spawn Rate" and "Spawner Cooldown" now work independently without overriding each other.
  • Vanilla Mob Count Caps: Setting spawner blocks or minion portals to spawn vanilla Minecraft entities (e.g. zombies, skeletons) now respects configured maximum entity limits.
  • Custom Death Animations: Custom death animations will now play in full without the mob tilting sideways or instantly disappearing.

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