File Details
custom_mobs-forge-1.20.1-1.0.0-b076a.jar
- R
- Jul 9, 2026
- 442.91 KB
- 4
- 1.20.1
- Forge + 1
File Name
custom_mobs-forge-1.20.1-1.0.0-b076a.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
# Changes in Build 076a
- **Melee Animation Stalling Fix**:
- Corrected the melee attack goal to keep the attacking behavior active when close to targets (`followingTargetEvenIfNotSeen = true`).
- Resolved the bug where the attack animations would glitch/cancel and stop looping when mobs were sticking directly to the player.
- **Configurable Melee Damage Delay**:
- Added a "Melee Damage Delay" field and tooltip under the `MELEE` goal in the Creator GUI.
- Implemented a delayed attack timer on the server that checks if the target is still within the mob's range before executing the damage calculation.
- Added support for custom sound events when triggering melee attacks.
- **Sticky Projectiles**:
- Added a "Sticky projectile" checkbox to the projectile creator Basics tab.
- Sticky projectiles now physically pin themselves onto targets they collide with, following their movement smoothly.
- **Real Bounding Box Projectile Collision**:
- Re-engineered projectile collision checks to respect the projectile's custom hitbox dimensions, preventing large projectiles from cleanly passing through entities.
- **Extended Ground Summon Attack**:
- Added configurable "Upward Speed" and "Max Height" fields to the `SUMMON_GROUND_ATTACK` goal in the Creator GUI.
- Projectiles now rise at the defined velocity and start falling naturally after reaching the specified height limit.
- **Localization updates**: Updated all 9 translation files to include the new tooltip descriptions and checkbox labels.