Custom Mobs Framework

An advanced, high-performance, and fully configurable mob creation system, you just need to bring the models.

File Details

custom_mobs-fabric-1.20.1-1.0.0-b076a.jar

  • R
  • Jul 9, 2026
  • 434.61 KB
  • 2
  • 1.20.1
  • Fabric

File Name

custom_mobs-fabric-1.20.1-1.0.0-b076a.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:custom-mobs-framework-1601972:8402131"
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Changes in Build 076a

  • Melee Animation Stalling Fix:
    • Corrected the melee attack goal to keep the attacking behavior active when close to targets (followingTargetEvenIfNotSeen = true).
    • Resolved the bug where the attack animations would glitch/cancel and stop looping when mobs were sticking directly to the player.
  • Configurable Melee Damage Delay:
    • Added a "Melee Damage Delay" field and tooltip under the MELEE goal in the Creator GUI.
    • Implemented a delayed attack timer on the server that checks if the target is still within the mob's range before executing the damage calculation.
    • Added support for custom sound events when triggering melee attacks.
  • Sticky Projectiles:
    • Added a "Sticky projectile" checkbox to the projectile creator Basics tab.
    • Sticky projectiles now physically pin themselves onto targets they collide with, following their movement smoothly.
  • Real Bounding Box Projectile Collision:
    • Re-engineered projectile collision checks to respect the projectile's custom hitbox dimensions, preventing large projectiles from cleanly passing through entities.
  • Extended Ground Summon Attack:
    • Added configurable "Upward Speed" and "Max Height" fields to the SUMMON_GROUND_ATTACK goal in the Creator GUI.
    • Projectiles now rise at the defined velocity and start falling naturally after reaching the specified height limit.
  • Localization updates: Updated all 9 translation files to include the new tooltip descriptions and checkbox labels.