Custom Mobs Framework

An advanced, high-performance, and fully configurable mob creation system, you just need to bring the models.

File Details

custom_mobs-forge-1.20.1-1.0.0-b075a.jar

  • R
  • Jul 9, 2026
  • 438.35 KB
  • 17
  • 1.20.1
  • Forge + 1

File Name

custom_mobs-forge-1.20.1-1.0.0-b075a.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:custom-mobs-framework-1601972:8401802")

NeoForge

implementation fg.deobf("curse.maven:custom-mobs-framework-1601972:8401802")
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Changes in Build 075a

  • Loot Pool Scrollbar:
    • Added a scrollbar to the Loot tab item pool.
    • Restricted the visible items to 3 per page to prevent GUI overflow and overlapping with control buttons.
    • Enabled mouse-wheel scrolling to easily navigate through extensive loot pools.
  • NBT Custom Icons & Tooltips:
    • Implemented automatic NBT string tag parsing (TagParser.parseTag) for items in both the Loot tab and general Item Selector grid.
    • Custom NBT icons, model textures, and descriptions now display accurately.
    • Hovering over items now displays their complete inventory-style tooltip (including NBT tags, custom lore/name, and attributes).
  • Melee Mob Reach Collision Fix:
    • Corrected the melee reach calculation (getAttackReachSqr) inside the custom attack goal.
    • It now factors in the hitboxes of both the attacking mob and its target, preventing mobs from stalling when they collide or get too close to the player.