File Details
custom_mobs-fabric-1.20.1-1.0.0-b077a.jar
- R
- Jul 9, 2026
- 435.25 KB
- 8
- 1.20.1
- Fabric
File Name
custom_mobs-fabric-1.20.1-1.0.0-b077a.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changes in Build 077a
- Ground Summon Projectile Piercing & Model Visibility Fix:
- Implemented an
isGroundSummonproperty on custom projectiles, marked when spawned via theSUMMON_GROUND_ATTACKgoal. - Allowed ground summon projectiles to pierce players without instantly getting discarded. This ensures they correctly execute their entire upward/downward path, resolving the issue where Geckolib models vanished instantly because they started inside the player's bounding box and were discarded on tick 0/1.
- Tracked hits on a per-entity basis using
hitEntityIdsto ensure players only receive damage/effects once as the projectile passes through them.
- Implemented an
- Ground Summon Landing Persistence:
- Added a persistence mechanism when ground summon projectiles land on blocks. Upon block contact, they will trigger their impact sounds and explosions, then freeze their movement and remain in the world for exactly 60 ticks (3 seconds) before disappearing.
- Status Effects Saving & Loading Fix:
- Fixed a UI loading bug in
ProjectileCreatorScreen.javawhere the status effect ID, duration, and amplifier fields were hardcoded to default values on load. They now correctly populate with existing values from the active projectile data template. - Configured
saveTextFieldsToActiveProj()to automatically update or create the active status effect when "Apply Effect on hit" is enabled, ensuring edits made to these textboxes are correctly saved when clicking "Save Template" without needing to press "+ Inject Effect" first.
- Fixed a UI loading bug in