Custom Mobs Framework

An advanced, high-performance, and fully configurable mob creation system, you just need to bring the models.

File Details

custom_mobs-fabric-1.20.1-1.0.0-b066a.jar

  • R
  • Jul 8, 2026
  • 422.07 KB
  • 4
  • 1.20.1
  • Fabric

File Name

custom_mobs-fabric-1.20.1-1.0.0-b066a.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:custom-mobs-framework-1601972:8397001"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes since Build 060a

Direct Damage Tracking for Raid Rewards

  • Mobs now track who hits them. Any player who damages any custom mob during a raid is instantly marked as a participant, guaranteeing they receive rewards.
  • If a player participates by healing, tanking, or supporting but does not directly hit a mob, a final proximity check runs at the moment of victory to make sure they get their rewards too.

Custom Item Quantity Selector

  • Added a new Qty (Quantity) text box right next to the Chance field in the Raid Editor's Loot tab.
  • Players can now set the count of any item reward (from 1 to 64), including complex items with custom names/enchantments, without editing raw NBT text.

Smarter Ranged Mobs (Attack & Chase AI)

  • Ranged mobs will now actively run backward if you get too close (within 8 blocks) rather than standing still.
  • If you run away, ranged mobs will chase you from up to 64 blocks away to stay in range rather than giving up and despawning.

New Special Attacks

  • Mobs can now cast attacks (like spikes or projectiles) directly at the target player's feet.
  • Mobs can rain down projectiles from the sky above the target player.

Spawning & Biome Improvements

  • Fixed the bug where mobs would only spawn in pitch black caves (light level 0). Mobs can now naturally spawn on the surface at night.
  • Spawners and raid waves now support spawning normal vanilla mobs (like cows or zombies) and modded mobs.
  • Finding biomes in the creator menus is much easier with active search suggestions that support modded biomes.

Interface Polish & Translations

  • The Delay goal configuration in the AI tab now accepts ticks (20 ticks = 1 second) and shows a helpful explainer when hovered.
  • Fixed a bug where values typed into the AI goals list would disappear when clicking, dragging, or reordering goals. Edits now save automatically.
  • All text and options in the Raid Block configuration menus are now fully translated into Brazilian Portuguese (PT-BR).

Global Command & Dimension Fixes

  • If a raid occurs in the Nether or the End, item rewards now drop at the players' feet in that correct dimension instead of the Overworld.
  • Completion commands (like /give <player> ...) are now run for every participant who took part in the fight.