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Cursed Fate: Mechamaru Additions

Adds multi-puppet control, craftable puppet upgrades, placeable cameras, QoL features, bug fixes, and a self-destruct move for Mechamaru.

An addon for Cursed Fate's Puppet Manipulation. Adds multi-puppet support, craftable puppet variants, cross-dimensional cameras, capsules for others to carry puppets, remote puppet deployment, copied-PM support, a self-destruct move, many transfer/death fixes, and a laundry list of QoL improvements. 

Thank you to Pal (@palmod3s) for suggesting, designing, testing, and supporting this mod. It would not have been possible without her.

And a big thank you to Capy (@DoodleDuck) as well for making the Minimaru/Camera model, and Cornetto (@cornettoltd) for testing the mod.

Main Features

- multiple puppets per Mechamaru, with a selection GUI
- craftable puppet variants, each having different custom abilities and attributes
- placeable Tiny Mechamaru Cameras + a camera monitor with zoom, hud modes, and crosshair distance reading
- puppet self-destruct move (triple-Chanted Transfer)
- Mechamaru Heavenly Restriction settings (by default: increased CE cap, debuffed HP in sunlight, permanent Weakness/Slowness when a Puppet is placed down)
- Puppet Capsules for storing puppets and letting other players carry them
- Deployment Remote for requesting or sending puppets to a remote location
- Your Puppets can carry your original body with Shift + Right-Click
- - optional compatibility with Cursed Partners Unlimited and supported copied-technique addons
- admin config GUI (/mechamaruadditions) for performance gamerules, move damage, cameras / puppet variant caps, locating any player's Puppets, Heavenly Restriction tweaking, pretty much everything in the mod. if you don't like the self-destruct move, or the Heavenly Restriction, or the cameras, or the puppet variants, you can disable/enable each of them individually

Any changed moves (for example, Transfer, or any of the variants' abilities) will have custom descriptions inside Cursed Fate's menu :)

Puppet Variants

Drill Puppet

- mining-focused puppet with haste, ore highlighting, tunneling, veinmining, a grapple, and a mining lamp. it has permanent Haste and a built-in drill hand that acts as a pickaxe

 

Scout Puppet

- mobility-focused puppet with night vision, no fall damage, an energy gauge, aerial boosts, flight, better water mobility, and cloaking. tradeoffs: low capped health and no offensive abilities

Reinforced Puppet

- combat-focused puppet with a larger body, more durability, fire/lava immunity, heavier movement, and stronger combat moves, including a flamethrower (fire spread is turned off by default)

Modeled Puppet

- looks like the player, keeps the normal Puppet Manipulation moveset

 

 

Cameras

Tiny Mechamaru Cameras are placeable blocks that can be viewed from the camera monitor. Scroll to zoom, right-click to cycle the HUD, use the mouse or WASD to look around.

 

Capsules and Deployment

Puppet Capsules let you store an idle puppet as an item. These can be given to other players to let them deploy your puppets as well!

Deployment Remotes let players request or send puppets to a target location. Make sure you right-click the remote before giving it away to bind it to yourself.

 

Self-Destruct

Triple-chant Transfer while piloting a puppet to start a self-destruct sequence

Fixes and QoL

- puppets in unloaded chunks are no longer banished to the shadow realm, aka, you can now transfer into a puppet from any distance (including cross-dimensionally)
- knockdown mods no longer kill both the puppet and the Mechamaru (tested on PlayerRevive and Hardcore Revival)
- puppet deaths do not delete, drop, or duplicate the player inventory
- puppet deaths no longer transfer fire, effects, particles, or final-hit knockback to the parked body
- parked body death with revive mods returns and downs the real player there
- Corpse mod compatibility for controlled puppet deaths
- fixed player size changes after transfer
- fixed idle/controlled puppet size mismatch
- fixed players' original bodies being able to be tamed when they're in a puppet (even though it's really funny)
- fixed puppets breaking when going through the end fountain
- fixed transfer clone flicker and body pushing
- fixed parked bodies not being able to wear armor or hold items
- added independent view directions between parked body and puppet
- added proper puppet placement facing
- added mechamaru item stacking
- added puppet naming
- added an optional compass drop that can help locate the parked body after a controlled puppet death (for servers that dislike passive players)
- added and fixed a couple dozen other small things. this is basically an overhaul mod tbh

 


(Signal Compasses are disabled by default!)

 

Serverside and clientside mod. Tested/worked around PlayerRevive, Hardcore Revival, Corpse, CarryOn, and Cursed Partners: Unlimited.

`/mechamaruadditions recipes export` will export a datapack template to `datapacks/recipe_override_template`, making it easier to edit the mod's custom recipes.

The addon keeps its data separate from base Cursed Fate and does not edit the base mod. It's safe to remove after adding, though I'd recommend having all Puppet Manipulation users returning to their original body first before removing the mod, just to be safe.

Crafting Recipes

Tiny Mechamaru Camera - 1 Glass or Tinted Glass, 1 Diamond, 2 Amethyst, 1 Redstone

 

Puppet Capsule - 1 Ender Pearl, 2 Glass Panes, 1 Copper Ingot, 1 Redstone

Deployment Remote - 1 Compass, 1 Diamond, 1 Amethyst Shard, 2 Redstone

Drill Puppet Upgrade - 1 Iron Pickaxe, 2 Blocks of Iron, 1 Redstone

Scout Puppet Upgrade - 1 Nether Star, 2 Dragon's Breath, 1 Amethyst, 1 Redstone. Flight is expensive!

Reinforced Puppet Upgrade - 1 Netherite Ingot, 2 Obsidian, 1 Redstone, 1 Shield

Modeled Puppet Upgrade - 1 Clay, 1 Armor Stand, 1 Redstone

The Cursed Fate: Mechamaru Additions Team

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@ashhhhhhhher on Discord Thank you to Lizardcraft for the project icon template Most of my mods end up on Cursed World, if you're looking for a server :)

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