cultivator_asc-0.8.0.jar
Curse Maven Snippet
What's new
Character Creation & Progression
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Revamped Creation (3 Steps): The character creation process is now divided into Appearance, Destiny, and Identity. This defines Body Types, name, initial Qi, alignment, race, talent, and trait.
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Reformulated Constitutions: Constitutions are now drawn as soon as the player becomes a cultivator, but they remain strictly dormant throughout the entire Qi Condensation realm.
Quests & NPCs
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Temporary Story Mode: Structured a linear campaign with about 18 main missions, guiding the player from the Mortal stage all the way to Soul Formation.
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New Secondary Quest ("The Limits of the Body"): Unlocked during Foundation Establishment. It requires Strength, Endurance, and Speed checks before finally awakening the player's dormant Constitution.
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Encounter Control: Quests and quest encounters now feature a manual "Start" button, preventing automatic and unpredictable enemy spawns.
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Custom Mob Markers: Mission-specific mobs now receive their own unique visual marker, separate from the standard Target Lock system.
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Improved Unknown Elder: The NPC received more complete dialogue and a separate subject menu, organizing topics such as Kingdom Suppression and Constitutions.
Balancing & Mechanics
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Talents & Traits Rebalanced: Updated with new draw chances, multipliers, rarity colors, and new passive effects.
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Fixed Qi Gain: Multipliers and temporary bonuses from Talents, Traits, and Constitutions are now working properly, actively multiplying energy absorption during cultivation.
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Defense Scaling: Defense progression was updated and recalibrated for each layer advance and Kingdom (Realm) breakthrough.
User Interface (GUI) & Menus
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Quest Menu Integrated: The Quests tab has been merged into the Main Menu. The "L" shortcut was removed, but access to the menu is preserved even for players who are still in the Mortal stage.
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Crash Fix: Resolved a critical crash that occurred when opening the Missions tab.
Paused Features & Next Steps (Roadmap)
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Paused - Custom Animations: The attempt to add a custom grow/advance animation was temporarily put on hold due to
.bbmodelconversion issues. -
Paused - First-Person Aura: Full rendering of aura effects in the first-person perspective remains on hold.
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Next Planned Overhaul - Skills Menu V2: The next major technical update. The interface will transition to a visual system featuring cards, images, categories, Mastery level displays, in-depth details, and equipable technique slots.
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