Updates: (07/22/2026)
*Interface and User Experience (UI/UX) Radial Menu: Radial Selection Wheel with angle logic.
*Dynamic Health Bar for Mobs: Implementation of a health HUD for enemies with "Ghost Bar" logic (that bar that descends smoothly showing residual damage).
*Improved Quest Tracker: The quest box on the main screen has been polished. It now respects the health bar width limit, features a smooth translucent background, and includes dynamic buttons and a "Follow Mission" system.
*Visual Standardization (In Progress): Creation of the XianxiaButton class to replace the ugly wooden/stone buttons in vanilla Minecraft with dark buttons with thin edges and flat design on all mod screens.
*Combat, Attributes and Mechanics New Mastery System: Gaining power no longer depends solely on XP. Now skills evolve with use (Qi Fist of 1-10, Shapes of 1-5, Constitution of 1-3), ensuring percentage bonuses.
*Transformation Rebalancing: The Dragon race's Speed has been nerfed so as not to break the game (now the limit is the equivalent of a Speed Potion IV), and the dash has been tied to double tap.
*Qi Suppression Mechanics: Added a counterattack system. If the player is suppressed (arrested), they can spend 5% of their Qi per second to bypass the movement restriction and fight back.
*Range Adjustment (Ongoing): The 4-block passive combat range has been removed from the beginning of the game and transformed into an evolution-only reward, only activating when the player reaches the Nascent Soul realm (Nascent Soul).
*Progression and Game Over (Endgame) Reincarnation System: Created the rebirth mechanic after completing Story Mode. The player resets high-level masteries and skills, but keeps items in inventory, gains a permanent Qi multiplier (1.5x), and receives +25 spins (spins) of talents.
*Missions, World and AI Structured Main Campaign: Story Mode now features 10 interconnected Main Quests, involving complex logics such as accumulating Drop Sect Points, choosing Traits (Traits), and checking Alignment (Orthodox vs. Demonic).
*Cultivators AI Fixed: Demonic cultivators stopped automatically attacking each other for no reason. We've added alignment checks to HurtByTargetGoal and NearestAttackableTargetGoal to avoid infighting and focus combat where it matters.
*Performance and Administration Particle Optimization: Added a particle filter (All / Reduced / Off) in the mod settings to save FPS in times of heavy visual pollution with Qi hits.
*Administrative Commands: Implementation of vital commands for server testing and moderation, such as /css setRace, /css setConst, and /css setMaestry.
*Qi Color Selection: New qi color selection mode, chromatica wheel!
*A test sword is applied (Very ugly, after all, I was the one who made the medello without knowing how to model it and in a hurry still)> Common Spiritual Sword. Contemplate Craft. Cultivators are born with it.
*New qi suppression particle.