Description
Ever wanted a sandwich with steak, carrots and a slice of cake in it? Culinary Construct lets you build your own sandwiches and food bowls out of almost any food in the game, modded food included.
Unofficial port of Culinary Construct by C4, for NeoForge 1.21.1. Please report bugs here.

How it works
Craft a Culinary Station (a slab on top of a crafting table) and open it. Put bread in the first slot for a sandwich, or a bowl for a food bowl, then add up to five ingredients. You can also give the result a name.
- The sandwich or bowl adds up the food and saturation of everything in it. Using different ingredients makes it more filling, piling on the same one makes it less.
- A really big sandwich comes out as several smaller ones, so no single bite is overpowered.
- Effects carry over too, so golden apples, suspicious stew or potions in a bowl still do their thing.
- Bowls can also take liquids like milk, potions and fluid buckets. Sandwiches can't.
- Each sandwich and bowl is drawn from its actual ingredients, so a steak and carrot sandwich looks different from an apple and cookie one.

Config
The server config (serverconfig/culinaryconstruct-server.toml in your world) lets you cap the food and saturation an ingredient may have, blacklist items or tags, and show nutrition numbers in the tooltip.
The mod id and API are the same as the original, so addons and datapacks keep working.
FAQ
Client or server? Both.
Does it need anything else? No. It used to need SpectreLib, it doesn't anymore.
Can I use it in my modpack? Yes, go ahead.
LGPL-3.0. Developed with AI assistance. Source: https://github.com/traelmyx/culinary-construct-reborn