Long-Standing Bug Fixes

Fixes confirmed bugs that have stayed open for years: campfires and comparators, golem poppies, burning skeleton arrows, wind charges and items.

Some bugs on Mojang's tracker have been confirmed for years and are still open. This mod fixes a handful of them. Every fix is small, does exactly what the bug report asks for, and can be turned off on its own.

Please report bugs here.

The fixes

MC-166272: comparators can't read campfires. Every other block that holds items gives a comparator signal, but campfires don't. Now they do, the same way a container would: 4 for one item, 8 for two, 11 for three, 15 for four. You can use that to tell when food is done or when a slot is free.

MC-159069: baby villagers ignore the iron golem's poppy. Up to 1.13, a baby villager would walk over to an iron golem holding out a poppy and take it. Since the villager AI was rewritten in 1.14 they ignore it. Now the nearest baby villager comes over again and takes the flower.

MC-217397: burning skeletons don't shoot burning arrows. Up to 1.10, a skeleton that was on fire shot burning arrows, more often the higher the local difficulty. That stopped when wither skeletons were split off. It works again, with the same rule as back then.

MC-280273: wind charges don't move dropped items (1.21.5 and newer). Since 1.21.5, dropped items ignore wind charges completely. Now a wind charge blows them away again. It still never destroys them, and other explosions are left alone.

MC-219854: spectators take void damage. Spectators were made immune to the void once, and then started taking void damage again. Staff watching from below an End island die. Now spectators ignore void damage, and nothing else changes.

MC-168976: a broken spawner floods the log (1.21.1). A spawner whose entity data has a broken custom name logs a warning with a full stack trace on every spawn attempt. Each broken name is now logged once.

MC-186909: a lit creeper eats your flint and steel. Once a creeper is lit, every further click on it with flint and steel still costs durability, and every click with a fire charge still uses one up. Now clicking a creeper that's already lit does nothing.

MC-261789: falling blocks break below Y=0. Sand or gravel that lands fast below Y=0 can stop a tiny fraction of a block too low, and then it breaks into an item instead of turning into a block. Contraptions that drop sand from high up lose blocks that way. Now it lands as a block.

MC-269636: "Lighten Up" for taking the wax off. The advancement is for scraping a lit copper bulb so it shines brighter, but taking the wax off a waxed bulb gave it too. Now only scraping counts. "Wax Off" works the same as before.

Config

config/long_standing_fixes.properties has one line per fix, named after its bug number. Set one to false to get the vanilla behaviour back.

FAQ

Client or server? The server needs it (or your game, in singleplayer). Players don't need it to join.

Does it need anything else? No.

How is it tested? Every fix has two game tests. One checks the fix works. The other runs the same setup without the fix and checks that the bug is still there in vanilla, so we notice when Mojang fixes one. They run on 1.21.1, 1.21.11, 26.2 and 26.3, on both NeoForge and Fabric.

Can I use it in my modpack? Yes, go ahead, no need to ask.

MIT. Developed with AI assistance. Source: https://github.com/traelmyx/long-standing-bug-fixes

Long-Standing Bug Fixes Team

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