cubicreworked-1.0.1.jar
Curse Maven Snippet
What's new
Fixed
- Replaced the competing horizontal, surface, and volumetric streaming lanes with one global three-dimensional squared-distance order, matching vanilla's near-first chunk-streaming rule.
- Kept opposite equal-distance directions adjacent so initial loading remains spatially balanced around the player.
- Unified request selection, movement-time request retention, and asynchronous packet delivery under the same priority, preventing completed distant cubes from overtaking nearer pending cubes.
- Added stream-order regression coverage for initial loading, movement recentering, full-window traversal, and out-of-order asynchronous completions.
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