Strike Arsenal 3.2.0 - NeoForge 1.21.8
Curse Maven Snippet
What's new
3.2.0 - the third-person update
Third person rebuilt. Other players (and you in F5) now hold every weapon properly, at full size (1.2 x real scale - against blocky arms real-size guns looked like toys).
- Rifles, SMGs, shotguns, snipers: shouldered, support hand on the handguard. Pistols: two-handed isosceles stance. Knives and grenades: in the fist at the side (karambit reverse grip).
- The hold turns with the head so the weapon points where its owner looks; it kicks with every shot, is carried low while sprinting, sways with the walk and tilts while the support hand changes the magazine.
- Grenades are wound up and thrown: a full overhand windmill or an underhand toss.
- Left-handed players are mirrored; zombies and skeletons holding the weapons get the same rig.
First person
- Grenade throws: holding the mouse button pulls the pin and cocks the arm back, the throw whips over the top with a follow-through and the next grenade comes up from below; right click is an underhand toss.
- Knives are held sabre style - the blade continues the forearm with a cocked wrist instead of sticking through the fist.
Effects
- Molotov / incendiary fire: big turbulent flame tongues over a glowing ground, thick dark smoke, a fireball that spreads from the point of impact.
- Weapon textures at 1.6 x the density (sharper detail up close).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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