
New HD models for all 50 weapons and items, new inventory icons.

Every weapon and item in the mod with its new HD model.

AK-47, M4A4, M4A1-S, FAMAS, Galil AR, AUG, SG 553, M249 and Negev.

AWP, SSG 08, G3SG1, SCAR-20, Nova, XM1014, Sawed-Off and MAG-7.

MAC-10, MP9, MP7, MP5-SD, UMP-45, P90, PP-Bizon and the Zeus x27 taser.

Glock-18, USP-S, P2000, P250, Desert Eagle, Five-SeveN, CZ75-Auto, Dual Berettas, Tec-9 and R8 Revolver.

Five knives, six grenades, the C4, the defuse kit and the ammo box.

All 50 items have new inventory icons drawn from the new models.

Press I to inspect the weapon in your hands.

Muzzle flash, recoil and shell casings, held by your own skin's arms.

The hand pulls the magazine out and lets it fall.

A fresh magazine is brought up and slapped home.

The AWP with its scope, fluted barrel and muzzle brake.

The M4A1-S with its removable silencer.

Inspecting the Desert Eagle.

The USP-S with its silencer attached.

Pistols drop the magazine while the hand already fetches the next one.

The rounds show through the P90's translucent top magazine.

The AUG with its integrated scope.

Shotguns are loaded shell by shell.

The Negev machine gun firing.

The Karambit, held in a reverse grip.

Knives are held sabre style - the blade continues the forearm.

Hold the mouse button to pull the pin and cock the arm back, release to throw.

The Molotov wound up for a throw.

Other players and F5 show the weapon shouldered at full size, with the new model.

The weapon kicks with every shot and throws out shell casings.

Rifles, SMGs, shotguns and snipers are shouldered with the support hand on the handguard.

Pistols use a two-handed stance.

The hold turns with the head, so the weapon points where its owner looks.

The weapon tilts while the support hand changes the magazine.

Knives and grenades are held in the fist at the side.

Grenades are wound up and thrown overhand.

Mobs and armor stands carrying the weapons show the new models too.

Flame tongues over a glowing ground, with dark smoke.

An HE grenade going off.

Shots leave bullet holes on blocks.

A headshot kill with the hit marker and the kill feed.

