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Cryptid Core Co Field Operations

Deep in the forests and snowy backcountry, something is watching you. Six blocks tall. Human-shaped. Not human. It travels in families, hides behind trees, and hurls rocks when its kin are threatened.
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cryptidcore-0.9.5.Gjar

File namecryptidcore-0.9.0.jar
Uploader
OctaviusXOctaviusX
Uploaded
Oct 13, 2026
Downloads
15
Size
3.8 MB
Mod Loaders
Forge
File ID
9167203
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cryptid-core-co-field-operations-1604277:9167203")

Learn more about Curse Maven

What's new

Cryptid Core Co Field Operations — Version 0.9.5

Minecraft 1.20.1 · Forge 47.4.10+ · Requires TerraBlender

Everything new since 0.9.0: tougher hide armor, rarer White Bigfoots, a proper rock-throw wind-up, repaired field-station architecture, and a full spawn command for testing and filming.


New

Bigfoot Hide armor — the mod's first real protective armor set.

  • Hood, Mantle, Leggings and Boots, crafted from Bigfoot Fur and Bigfoot Teeth.
  • Sits between leather and iron, with a little toughness and knockback resistance.
  • Repaired with Bigfoot Fur.

Rock throwing has a wind-up. Angry Bigfoots now crouch, grab a rock, raise their arm and throw, instead of firing it off instantly. The rock leaves their hand at the release, so you get a half-second to react.

/cryptidcore summon (operators / creative testing)

  • /cryptidcore summon <agent> — Agent X, T, J, N, Ropo, or a Field Agent.
  • /cryptidcore summon deer <variant> [kid|adult] [male|female] — all nine deer variants.
  • /cryptidcore summon bigfoot <color> <age> [male|female] [muddy] — any fur color and age class.
  • /cryptidcore summon white_bigfoot <age> [male|female] [muddy]
  • Everything tab-completes.

Changed

  • Campsites are rarer. They no longer show up every few hundred blocks.
  • White Bigfoots are harder to find. They're tied to Creek Boat Houses, which are now much rarer. Only newly generated chunks are affected.
  • Baby deer now wear their own variant's skin instead of all looking like whitetail fawns.
  • Smaller deer tracks. Deer footprints are now a hoof-sized print instead of a huge square.
  • Ranger Outpost and Dockside Outpost have proper pitched roofs, closed at the gable ends.
  • Window shutters on the Ranger Outpost, Field Station and Campsite.
  • Ranger Outpost gets a small covered porch at the entrance.
  • Item and armor textures got a visual polish pass: richer color and cleaner edges across all items.
  • Drying Rack, Trail Camera and Trail Mix Station screens now use the field-kit olive and khaki palette instead of vanilla gray.

Fixed

  • Black boxes around footprints and plaster casts. Transparent areas of Bigfoot and deer prints and casts no longer render as black squares on the ground.
  • Rock-throw animation no longer snaps instantly; it can be interrupted cleanly if the target dies mid-throw.

Upgrading: existing worlds should load fine (back up first, as always). Rarity changes apply only to chunks generated after you update; existing campsites and boat houses stay where they are.

Credit: Cryptid Core Co Field Operations by ropo_red_7.

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