cryptidcore-0.8.0-f.jar
Curse Maven Snippet
What's new
v0.8.0-f — Stage 8f: Expedition Base, Nest, Crystals & Dogwood Forest
Added
- **Expedition Base 001**: the flagship CCC field base. ~72x72 blocks, 7
buildings (2 lodges, 3 cabins, 2 tents), common area, paths, branded
signage, supply chests; the leader's lodge holds a Torn Recipe Page,
spyglass, emeralds, and labradorite. Rarest structure in the mod
(1 in 256 chunks, salt 88110207). Forests, taigas, all cryptid biomes.
- **XL structure system**: buildings wider than the worldgen write window
now generate via deterministic per-chunk replay (seeded rng, zero
heightmap reads, chunk-clipped writes). Standard buildings unchanged.
- **Bigfoot Nest**: log-and-moss ground nest with fur tufts, 25% claimed
crystal shard, 30% resident family (adult pair + kid, homed to the
nest). ~1 in 225 chunks, salt 88110208.
- **Crystal crafting**: Crystal Tuning Fork (hums when a Bigfoot is
within 48 blocks, pitch rises as it closes), Black Tourmaline Ward
Charm (carried: adult Bigfoots keep 16 blocks instead of 10), Crystal-
Bound Field Journal (journal + labradorite), five crystal lanterns
(light 11-15 by crystal), five crystal display stands.
- **Dogwood Forest biome**: white-canopy forest carved from birch donors
via TerraBlender. Dogwood-dominant trees, strawberries, mulberries,
Sika deer, natural White Bigfoot spawns, zero hostiles. Weir, boat
house, and campsite can generate here.
Changed
- Bigfoot AI: new ward-charm avoid goal beside the Stage 4 beam-lit goal.
- Deer variant dispatch: Dogwood Forest resolves to Sika.
- minecraft:is_forest / is_overworld tags include Dogwood Forest.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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