promotional bannermobile promotional banner

Cryptid Core Co Field Operations

Deep in the forests and snowy backcountry, something is watching you. Six blocks tall. Human-shaped. Not human. It travels in families, hides behind trees, and hurls rocks when its kin are threatened.
Back to Files

cryptidcore-0.8.0-f.jar

File namecryptidcore-0.8.0-f.jar
Uploader
OctaviusXOctaviusX
Uploaded
Aug 3, 2026
Downloads
17
Size
1.9 MB
Mod Loaders
Forge
File ID
8570731
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cryptid-core-co-field-operations-1604277:8570731")

Learn more about Curse Maven

What's new

v0.8.0-f — Stage 8f: Expedition Base, Nest, Crystals & Dogwood Forest

Added
- **Expedition Base 001**: the flagship CCC field base. ~72x72 blocks, 7
  buildings (2 lodges, 3 cabins, 2 tents), common area, paths, branded
  signage, supply chests; the leader's lodge holds a Torn Recipe Page,
  spyglass, emeralds, and labradorite. Rarest structure in the mod
  (1 in 256 chunks, salt 88110207). Forests, taigas, all cryptid biomes.
- **XL structure system**: buildings wider than the worldgen write window
  now generate via deterministic per-chunk replay (seeded rng, zero
  heightmap reads, chunk-clipped writes). Standard buildings unchanged.
- **Bigfoot Nest**: log-and-moss ground nest with fur tufts, 25% claimed
  crystal shard, 30% resident family (adult pair + kid, homed to the
  nest). ~1 in 225 chunks, salt 88110208.
- **Crystal crafting**: Crystal Tuning Fork (hums when a Bigfoot is
  within 48 blocks, pitch rises as it closes), Black Tourmaline Ward
  Charm (carried: adult Bigfoots keep 16 blocks instead of 10), Crystal-
  Bound Field Journal (journal + labradorite), five crystal lanterns
  (light 11-15 by crystal), five crystal display stands.
- **Dogwood Forest biome**: white-canopy forest carved from birch donors
  via TerraBlender. Dogwood-dominant trees, strawberries, mulberries,
  Sika deer, natural White Bigfoot spawns, zero hostiles. Weir, boat
  house, and campsite can generate here.

Changed
- Bigfoot AI: new ward-charm avoid goal beside the Stage 4 beam-lit goal.
- Deer variant dispatch: Dogwood Forest resolves to Sika.
- minecraft:is_forest / is_overworld tags include Dogwood Forest.

This mod has no additional files