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Cryptid Core Co Field Operations

Deep in the forests and snowy backcountry, something is watching you. Six blocks tall. Human-shaped. Not human. It travels in families, hides behind trees, and hurls rocks when its kin are threatened.
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cryptidcore-0.8.0-d.jar

File namecryptidcore-0.8.0-d.jar
Uploader
OctaviusXOctaviusX
Uploaded
Jul 31, 2026
Downloads
20
Size
1.9 MB
Mod Loaders
Forge
File ID
8549860
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cryptid-core-co-field-operations-1604277:8549860")

Learn more about Curse Maven

What's new

v0.8.0-d — Stage 8d: Locate & Biomes

Added
- /locate structure support for all six buildings (Boat House, Weir,
  Campsite, Field Station, Abandoned Field Station, Watchtower) via full
  conversion to the structure system; generation output identical to the
  old feature placement, rarities preserved via random_spread spacing,
  minimum separation now guaranteed
- Cartographer trades: Field Station Map (level 4) and Abandoned Station
  Map (level 5), 13 emeralds + empty map, vanilla treasure-map behavior
- Four registered biomes: Piney Creek Hollow (promoted from the Stage 2
  birch injection), Piney Woods, Misty Pine Ridge, Sunken Grove — complete
  with effects, quiet-woods no-hostile spawn tables, deer variant
  dispatch, berry patches, and building eligibility (natural overworld
  placement still pending the TerraBlender/biome injection fix — see
  STAGE8D_NOTES)

Changed
- Old worlds keep all existing buildings; new chunks generate buildings
  through the structure system (Option A migration — no world regen)

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