Cruise Cruise no Mi 0.6.0 (beta)
Curse Maven Snippet
What's new
Cruise Cruise no Mi 0.6.0 (beta)
Towns come alive. A bank, a colosseum, a black market, a bounty office and a whole quarter of plots with houses to build. Every player starts as a civilian and picks a side by what they do. Prices change from one land to the next, villages know you by name, and every player is born with traits of their own. New worlds have about twice as many villages and towns. And every trade technique now has its own move.
Requires Minecraft 1.20.1, Forge 47+, Mine Mine no Mi 0.11.6 and AkumaLib 6.2.0 or newer. Client and server. Valkyrien Skies is never required.
⚠️ Update AkumaLib first. With an older AkumaLib, AkumaLib 6.1.0 included, the game does not start.
⚠️ Update the server and every player together. The network protocol changed: a 0.6.0 client cannot join a 0.5.1 server, nor the other way round.
⚠️ Your worlds. A world played with 0.5.1 opens as it is and keeps its villages where they are, on its old spacing. The new buildings (bank, colosseum, black market, bounty office, the plots quarter, the record board on the quay) only come in towns made after this update. Players who already have a side keep it.
⚠️ A beta: everything here is playable, but numbers may still move with your feedback.
New
Every trade moves
- A move for each technique. All 44 techniques of every trade now have their own gesture, seen by other players and in first person. A Fisher throws a harpoon, a Cook tosses the pan, a Musician plays the instrument, or conducts when the others cannot see it.
- Thrown things follow your size. A giant's flask, net or pouch grows with their body.
In town
- The bank. Every new town has a bank beside its town hall. Keep an account with no fees, safe from death and raids, that earns 1% a week on up to a million. A crew can share an account. Borrow 10 000, 50 000 or 200 000 Belly as the town comes to like you, and pay it back with 10% more within two weeks. Rent a deposit box of 9, 18 or 27 squares.
- The colosseum. Every new town has one, with an arena master in a top hat. Climb a ladder of ten tiers, bet on fights, and watch the evening exhibitions. The ladders start over every Monday, and the arena window tells you how many days are left. The top three tiers can pay a Devil Fruit box, or a rare prize instead.
- The arena is neutral ground. Beating a Marine in a bout costs no loyalty, adds no bounty, and is no strike for a civilian. A bout gives no Hunter XP, no Bestiary page and no quest kill. The same goes for the men of the other side when a crew assaults a village. You keep your Doriki and the Belly.
- The black market. Every new town hides a smuggler's cellar under its tavern, open at night. Sea stone goods, weapons, old torn maps and lost tunes, all very dear. Now and then there is a Devil Fruit box on the pedestal for 5 000 000 Belly. Each purchase has a 1 in 10 chance to be seen, and that costs you reputation and bounty. Ask the barkeeper once they trust you.
- The nobles' orders. In a town with a noble quarter, up to 2 nobles at a time have the exclamation mark. Each wants one Superb dish or one outfit sewn by a Tailor, and pays 2 to 2.5 times what it is worth, the best paid orders in the game. You get the Cook's or the Tailor's XP for it.
- Town plots of every size. A town now sells 6 plots in its own walled quarter: 3 small, 2 medium and 1 large, from 9 by 9 to 25 by 25, priced by their size. You still own one per town, but you may move to a larger one by paying the difference. You have 7 days to empty the old one, then the town clears it and sells it again.
- House plans. The Carpenter draws plans for small, medium and large houses, in the look of each land. Lay one on your own plot and pay for the site: the house rises block by block over a day, levels the natural ground, and never covers what you placed.
- More villages and towns. New worlds have a place every 24 chunks, and one place in three is a town. Both are options of the world, chosen when it is made.
Your side
- Everyone starts as a civilian. The character creator no longer offers a side. You earn one instead. A server can turn this off.
- Become a Bounty Hunter. Sign up with the Bounty Clerk by a town's notice board, once the town counts you as a friend. He names the nearest pirate den or ship, and pays you for each of its men you bring down.
- Join the Revolutionary Army. A hooded contact hides in the black market's cache, and the barkeeper tells a trusted civilian of him. He gives you a task first. You can leave later through any contact.
- Character creation. The new book shows each trade with its own description.
Your name
- Reputation in each village. Seven steps from Sworn Enemy to Hero, for each village and each player. Errands, orders, plots and raids beaten back raise it. Theft, and hurting villagers or guards, lowers it. Prices, loans, rumours and doors follow it.
- Traits. Every player is born with 2 to 5 traits out of 58, good and bad: body and Haki, the sea and the trades, learning, reputation, crew, treasure, the hunt. See yours in the player screen. A server can turn any of them off.
- Taking from a village's chests now counts as a civilian's crime, as it does in a Marine base. A weapon or a Devil Fruit box makes you a pirate at once.
Trade and crew
- Regional prices and trade routes. Each land has its local goods, cheap there, and its wanted goods, dear there, plus a good of the week. What you sell in numbers gets cheaper in that village, for everyone, and recovers day by day. The sale window, the barkeeper and the notice board tell you where to go. The Materials Trader also buys Adam Log, Burning Tree Log and Packed Ice.
- Crew synergies. In Crew mode, with a crewmate of the right trade within 16 blocks: Fisher and Cook, Farmer and Cook, Miner and Blacksmith, Hunter and Chemist, Carpenter and Navigator each get a bonus.
- Five new collection books. The Farmer has a Herbarium, the Miner the Minerals, the Lumberjack the Woods, the Cook the Dishes and the Musician the Tunes. Open each one with the plank on the trade's page. A page you have not found yet shows a shadow and where to look. Each tenth of a book pays Belly, and trade XP if you practise the trade. Dishes you already tasted are in the book from the start.
- A board of records on the quay. The biggest catch of each kind, for that port and for the server. Everyone is told when a record falls, and whoever holds the most has the title Record Holder. The Carpenter can make a board for your base too.
- The Poneglyph Compass. A new instrument of the Navigator, at level 50 on the Chart Table. Its needle points to the nearest poneglyph you have not read yet. Read it with a sheet of paper in hand and the compass turns to the next one. It learns of the poneglyphs as the land around you loads, in old worlds too.
- Server owners can turn off any trade. List it in
disabledProfessionsinserverconfig/akumalib-server.toml. Nobody can practise it any more and its workstation stays shut. Nobody orders its goods, and the base mod recipes Cruise gave it are back on the crafting table. Players lose its XP and talents, and in Crew mode those who had chosen it choose again. Items already made keep working. - French. The whole mod is translated.
Changed
- Trade abilities follow your size. With AkumaLib's size system, a giant's areas, reach, throws and dashes grow with their body, and their crew buffs carry further. A body of normal size plays exactly as before.
- A noble town is dearer. Every merchant of a town with a noble quarter buys and sells 25% dearer.
- The Forge no longer makes the Warabide Sword and the Blue Sword, which belong to Devil Fruits. The swordsmith's Great Grade blades are now made from a Blacksmith's Katana. Their price and materials do not change.
- The buy screen shows the price you really pay. At a Cruise merchant, the listed price is struck through, with yours beside it in green when cheaper and red when dearer. If you can pay your price, the screen lets you buy.
Fixes
- A treasure chest no longer disappears when your click did not really open it, with a block over it or while sneaking with something in hand.
- A civilian's window no longer draws their name tag huge over their picture.
- Superflat worlds keep all their structures again.
- An Auction House with a great many lots, or very long books, shows its list again.
- The defenders of a raid keep their reward over a server restart.
- In single player, a world's arena and raids no longer carry over into the next world you open.
- A rare error in fights is gone.
- A game in Turkish finds all its texts.
- A Valkyrien Skies version that Cruise does not know no longer stops the game. Only the Carpenter's ships are left alone.
This mod has no additional files

