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Cruise Cruise no Mi

A profession system for Mine Mine no Mi, inspired by One Piece Unlimited Cruise: 14 trades to level up, each with its workstation, perks and rewards.

πŸ›Ÿ Cruise Cruise no Mi

The professions and the island life of One Piece: Unlimited Cruise 2, for Mine Mine no Mi.

Fish the seas down to the Sea Kings, net the island's creatures, cook the game's dishes, forge the weapons nobody could make, sew the Straw Hats' outfits, build your crew a boat β€” and sell it all for Belly. Fourteen trades, each with its workstation, its perks, its titles and its advancements. And the world is lived in: One Piece villages with their people, their merchants and their events, and out at sea merchant ships, Sea Kings and wrecks. Names, recipes and art follow the game.

πŸ§ͺ Beta

Everything is playable, but numbers β€” how often the events come, what they carry and pay β€” may still move with your feedback.


πŸ“¦ Requirements

Minecraft 1.20.1
Forge 47 or newer
Mine Mine no Mi 0.11.5
AkumaLib 4.0.0 or newer
JEI / EMI optional β€” recommended: every workstation, fish, creature and find shows in them

Client and server.


🧭 Solo or Crew

  • Solo (single player): every trade is yours.
  • Crew (dedicated servers): each player chooses one trade in Mine Mine no Mi's character creator β€” and needs the others. The Fisher's catch goes to the Cook, the Miner's ore to the Blacksmith, the Hunter's creatures to the Chemist.

A Potion of Forgetting lets a Crew player change trade, starting over.


βš“ Fourteen trades

Trade Workstation What it does
🎣 Fisher β€” 37 fish with their sizes, by biome and depth, down to the lava. Better rods. The Sea Kings.
πŸ¦‹ Hunter Tannery Some thirty creatures, caught with the net or in traps. Leather, bait, lures.
🍎 Farmer β€” Seven fruit trees, plantations, golden orchards in the sky.
🍳 Cook Kitchen The game's 29 dishes, in three qualities, each with a meal buff.
πŸ”§ Inventor Workshop Reels, sieves, nets, traps and their parts, dials, the Clima-Tacts, instruments.
βš—οΈ Chemist Laboratory Remedies, powders and battle balls β€” up to the Rumble Ball.
⛏️ Miner Masonry Finds in the rock, from Iron Scrap to diamonds.
πŸͺ“ Lumberjack β€” The story's trees: the Kuuigosu, the Burning Tree, the colossal Treasure Tree Adam.
πŸͺš Carpenter Shipyard Boats of four hulls and four shapes, hull parts, lockers, the Auction House.
βš”οΈ Blacksmith Forge The base mod's weapons nobody could make, up to Brook's Soul Solid.
🧡 Tailor Sewing Table A hundred hats, capes and masks, every character outfit, the boats' sails.
πŸ’° Merchant β€” Better prices, contracts, the Auction House, treasure hunts.
🧭 Navigator Chart Table Log Pose, Barometer, Sea Charts, the Eternal Pose, a log book of the world.
🎻 Musician Music Stand Scores played on a flute, a violin, a guitar or a grand piano, to buff the whole crew.

Every trade levels on its own curve, with perks along the way. Its page in the profession book (K) shows what each level unlocks. At levels 25, 50, 75 and 100 it gives a title β€” Chef of the Baratie, Soul King, Galley-La Foreman… β€” to wear after your name.


🏘️ Villages

One Piece villages rise in the plains, the meadows and on the beaches, each with its name: a market square with a well and a bell, a tavern, trade buildings, houses β€” and by the water a port, a shipyard and a lighthouse.

  • People β€” fishermen, farmers, craftsmen, townspeople and children live there and have their day: at work, on the square at noon, at the tavern in the evening where a musician plays, home at night. They talk to you, and to each other.
  • They know who you are β€” a pirate with a big bounty gets a wary word, a Marine is welcome. Strike a villager or take a boat from the port and the village closes to you. One village in two has a Marine post.
  • The notice board β€” five small orders every morning, paid in Belly and in XP for the trade.
  • A village can die β€” kill its people faster than new ones move in, and nobody comes to live there again.

Now and then something happens in a village near you β€” announced in the chat, and sold as rumours by the barkeepers:

  • A concert on the square β€” a stage, a travelling musician and the villagers as an audience. Step onto the stage: a tune played there is worth twice its XP.
  • A fever β€” a doctor sets up on the square with a list of remedies. Bring the Chemist's work to cure the village, and its merchants thank you with lower prices.
  • A swordsmith from Wano β€” he forges the base mod's named blades on commission, up to the Great Grade ones, from a blade a Blacksmith made.

🌊 Events at sea

Now and then, near a player β€” announced in the chat too:

  • The merchant ship β€” one of five merchant houses drops anchor for a day, each with its own ship, colours and figurehead. Climb aboard for the best of every stall and big orders from every trade. Its crew leaves you alone… until you help yourself from the hold.
  • A Sea King surfaces β€” it roams off a coast for two days, and goes for whoever sails out onto its water.
  • A wreck adrift β€” a merchant's ship, masts snapped, hold flooded, sinking a day later. Most are picked over; the ones a Sea King circles still hold their cargo, and now and then a Devil Fruit box.

πŸ‰ A few highlights

  • Sea Kings β€” a shadow under the water, a fight on the line, and a trophy worth a fortune.
  • Boats β€” Kuuigosu, Burning Tree and Adam hulls, a ram, iron plating, a sail you can see, a Burst Dial to leap out of trouble.
  • Treasure hunts β€” torn maps in wrecks, in bottles and on the merchants' stalls. A Merchant deciphers them; the X leads to a chest, and now and then to a Devil Fruit box.
  • The Navigator's instruments β€” a Log Pose set on a kind of land, a Barometer that tells you when the storm breaks, Sea Charts marked with the nearest Marine base, an Eternal Pose calibrated on your home.
  • Music β€” hold a score and play: the flute at your lips, the violin under your chin, the guitar in both hands, or sit at a grand piano, and your crew gets the tune's buff. Four lost tunes are learned only from score recipes found in chests and on stalls.

πŸͺ™ Merchants and Belly

Five merchants set up at the stalls of the villages' market squares, and in the wild β€” the Fishmonger, the Hunting Merchant, the Travelling Cook, the Prospector and the Materials Trader β€” and buy what the trades make. Each brings contracts that pay above the market. The Auction House is one market for the whole server.

πŸ“– Collections

  • The Bestiary β€” every fish and creature you catch, with record sizes.
  • The log book β€” every land and every place you set foot in.

Both pay rewards as you fill them. 199 advancements, a tab per trade.


βš™οΈ Configuration

  • config/inocruise-common.toml β€” how often the merchants, the merchant ship, the Sea Kings, the wrecks, the concerts, the fevers and the swordsmith come (each can be turned off), whether Minecraft's own villages still appear, and which of the base mod's recipes stay on the crafting table.
  • serverconfig/akumalib-server.toml (AkumaLib) β€” Solo or Crew, and how fast each trade levels.

⚠️ Some of the base mod's crafting recipes move to the trades (weapons to the Blacksmith, Clima-Tacts to the Inventor, the Umbrella, Medic Bag and Flag to the Tailor). The config puts them back.


βš–οΈ License

All Rights Reserved.

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