Cruelars Triforcemod

Mods
3,865 Downloads Last Updated: Sep 6, 2019 Game Version: Java 10

File Details

Filename cruelars_triforcemod-0.4.4.jar
Uploaded by cruelar01
Uploaded Sep 6, 2019
Game Version Java 10
Size 941.91 KB
Downloads 1,908
MD5 c07d4fb91621797942ff47d915b9b8f9
Supported Minecraft 1.12 Versions
1.12.2
1.12.1
1.12
Supported Java Versions
Java 10
Java 9
Java 8

Changelog

Changelog for mc mod version 0.4.0
+++++++++++++++++++++++++++++++++++

+ added Jems(Amber, Opal, Ruby, Sapphire, Topaz)
+ added Majora's Mask(entity)
+ added weak dependance on Baubles
+ added Goron's Bracelet
+ added Goronarmor (OoT)(gives Fire Resistance)
+ added key and lock
+ added Fairy
+ added Lens of Truth, a false and an hidden block (WARNING: Unstable/broken. Can cause Minecraft to crash)
+ added Clawshot(unnamed)
+ added model for Phantom(Phantom Hourglass)
+ added Sword of a Phantom(unnamed)
+ added Phantomshield(unnamed and without texture or model)
= corrected de_de.lang
= code cleaning
= corrected en_us.lang

Changelog for mc mod version 0.4.1
+++++++++++++++++++++++++++++++++++

+ started Javadoc

Changelog for mc mod version 0.4.2
+++++++++++++++++++++++++++++++++++

Ingame changes
++++++++++++++++
+ false and hidden block finally work (Thanks to Legenes and diesieben07 in the Forge Modder Support Forum)
+ added full line off Mastersword crafting (without Recipes yet)
+ added Megatonhammer
+ added Red-maned Lynel (Uses only his Bow by now)
+ added Lynelbow (Shoots 3 Arrow but consumes only 1) (with testing Recipe)
+ improved Bokoblin AI
+ added shield models
+ added Magical_Key
+ added some extra stuff
+ added names for Clawshot and Phantom equipment
+ fixed Bombs (kinda)
+ improved Clawshot
+ added working Mastersword-Broken Mastersword function
+ finally Entities drop something
+ added Lynel drops
+ Lynel Weapons have random bonusstats now
+ Be aware of open fields, Bokoblins learned to tame horses and how to use Bows
+ Reworked Healthsystem: 1 Heart corresponds in 4 Healthpoints now. You start with 3 Hearts. You can increase your life with Heartcontainers(currently not craftable) and decrease them with Dark_Heartcontainers(Creative-Only).
+ Reworked Shieldsystem: When they block an attack they take one damage + (Attack damage - Shield Strength)
+ Bug with False Block caused by Bounding Box solved(testing needed)
+ added own Recipesystem for the Cooking Pot
+ added Stone_Talus drops
+ added ore deposits and rare ore deposits(Both are generated over and underground)
+ fixed worldgen
+ got help from johnpalladiniyt with the textures for the Food, speeding finishing this version up

Code changes
+++++++++++++++++++
+ currently the Mod is Server ready (testing needed)
+ finally got rid of CommonProxy replaced with IProxy system
+ weaken dependency on Baubles; isn't required anymore to run the Mod
+ continued Javadoc
+ made some abstract classes normal classes
= code cleaning
= corrected de_de.lang
= corrected en_us.lang

Changelog for mc mod version 0.4.3
++++++++++++++++++++++++++++++++++++

+ fixed Cooking recipes beeing usable on the Workbench
+ fixed voltfruit texture not showing up
+ half of the CookingPotRecipes implemented (68 textures are still missing + hardly balanced + not cookable (comes during the next updates))
+ improved modelinit
+ added rupee system
+ hotfix causing incompatibilities
+ added many config options for Enemy health, starting Health and similar(work now!)
+ hotfix for capabilities on Servers
+ added framework for the bloodmoon
+ added framework for longswords
+ added chest for enemycamps (uses Pedestal of Time GUI and doesn't open)
+ you can fish pieces of heart now
+ the Enderdragon drops a Heartcontainer when killed
+ adjusted boundingbox of the mirror of twilight
+ somehow got the death animation of the guardian working (?)
= improved some textures
= code cleaning

Changelog for mc mod version 0.4.4
++++++++++++++++++++++++++++++++++++

+ Added several hidden items to the creative menu
+ made function accessible that aren't completly finished
+ Fire and Ice Arrows create small fires/ create some ice blocks on hitting a block
+ added some new weapons which are used by bokoblins depending on the local difficulty (proper namings will follow, finished this late in the evening)
+ fixed healthbar ... again