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Crossroads MC

A mod about unusual automation
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crossroads-1.20.1-2.10.4.jar

File namecrossroads-1.20.1-2.10.4.jar
Uploaded
Mar 4, 2026
Downloads
2.0K
Size
4.8 MB
Mod Loaders
ForgeNeoForge
File ID
7708522
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crossroads-mc-250231:7708522")

NeoForge

implementation fg.deobf("curse.maven:crossroads-mc-250231:7708522")

Learn more about Curse Maven

What's new

+ Japanese translations, courtesy of hamutaromaru
+ Tesla coils will now fully charge FE-storing items, even if they aren't leyden jars, and is now willing to treat battery-type items from other mods like leyden jars in directly increasing the FE capacity of the tesla coil itself. Added info readout to clarify this behavior.
+ Mining rubies now enrages piglins
+ Trying to make a 'time' alignment reagent with alchemy now explodes
* Fixed several rendering issues when using shaders
* Increased vacuum range to 8 blocks from 5
* Fix stasis chamber and freezer chunk reload handling
* Added a check for newly-placed spoilage-storage blocks and increased the buffer time due to uncertainty related to the block entity loading process
* Fixed fluid injectors injecting fluids at absolute zero
* Fixed an issue with gear network update behavior
* Fixed alchemy terraforming not changing the biome type
* Improved display of copshowium creation chamber recipes in JEI
* Fixed a rendering bug with glassware stands
* Adjusted the wording of tooltips in JEI for alchemy reactions
* Fixed the JEI info panel for reagent types rendering with a weird offset

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