File Details
crossroads-1.19.2-2.9.5.jar (Create compat)
- R
- Jul 9, 2023
- 4.54 MB
- 4.7K
- 1.19.2+1
- Forge
File Name
crossroads-1.19.2-2.9.5.jar
Supported Versions
- 1.19.2
- 1.19.1
Curse Maven Snippet
+The heat sink can now act as a heat source for Create boilers, allowing converting Crossroads heat to Create rotary power.
+Added ability to invert the redstone response of redstone fluid tubes and redstone heat cables by shift-right-clicking with a wrench.
*Omnimeter readout (and goggles readout) are now done as an overlaid 'message' over the hotbar rather than in chat (there is a config to put it in chat instead). Omnimeters now continuously display the readout while holding the item and looking at a block rather than right-clicking on the block.
*Fluid cooling chamber now works like a normal machine; rather than instantly crafting and slowly releasing the heat overtime, it now only finishes the fluid cooling recipe when the full heat has been released.
*Fluid cooling chamber UI now shows the maximum temperature for the current recipe. It changes color between red and green; hopefully people will stop asking me about why their FCC stopped working.
*Rebalanced the heat loss rates of heat cables. Low temperature heat cables (like wool and slime) now have very low losses (such as -1C/t per 10 blocks for wool), while high temperature cables now have high losses (-1C/t per 4 blocks for ceramic). The aim is to both make the low-temperature cable materials more useful and to incentivize using steam to move high temperature heat long distances.
*Wool and slime cables have swapped melting temperatures. Wool now burns at 500C, slime melts at 300C.
*Adjusted heat cable models to have an integer number of pixels
*Disabled some CR potions from working with Supplementaries spikes
*Incubator recipes are now defined by datapack
*Made tin ore slightly more common by eliminating the chance to remove the tin if exposed to air, as it made people feel it was much rarer than it actually is
*Changed life-spark capsule, atmospheric attenuator recipes to use lightning rods where appropriate
*Rotary drill now attempts to do damage & break blocks 5 times a second, down from 10/second
*Synced up the drill with the world time, so it should be in better sync w/ beams.
*Reduced drill damage to 0.5/(rad/s speed), from 5/(rad/s speed). To be clear, this damage scales with drill speed and applies 5 times per second.
*Added particle effects for when the drill attempts to break a block but can't because the speed is too low.
*Fixed outdated references to renamed blocks in the guidebook
*Fixed incorrect visual beam output from lens frames in some cases
*Fixed crash when changing beam machine blockstate mid-beam-emission
*Switched the wrench tag location to the new standard (matches Essentials 2.9.5+)

