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Crossroads MC

A mod about unusual automation
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crossroads-1.16.4-2.5.2.jar

File namecrossroads-1.16.4-2.5.2.jar
Uploaded
Dec 8, 2020
Downloads
10.1K
Size
3.4 MB
Mod Loaders
Forge
File ID
3134008
Type
R
Release
Supported game versions
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crossroads-mc-250231:3134008")

Learn more about Curse Maven

What's new

+In peaceful mode, rift beams now spawn the drops of the mobs it would have spawned were the difficulty not peaceful.

+Added UI for the steam turbine

+Added 'pirate speak' localizations, courtesy of Spo0ok. They are basically unplayable.

+There is now a config to change how rotary power loss works.

+New textures for the detailed crafter UI, reagent filter UI, and sigils courtesy of marbles-box

*Fixed crash with double layered facades. 

*Fluid turbine and water centrifuge no longer care about side for fluid input/output.
*Pumps now send fewer packets (optimization)
*Tweaked pump energy use

*Massively buffed the salt reactor (it desperately needed it). Fuel now lasts 20 times as long (1 second instead of 1 tick per salt).
*Valid salt reactor items is now a dedicated tag, instead of using salt + alchemical salt tags
*Salt reactor can now connect to pipes on any side
*Radiator can now input/output both fluids on both the top and bottom (instead of only steam in on the bottom, only distilled water out of the top).

*Fixed Nitroglyerin getting yoted instead of yeeted

*Moved the particle spawn location upwards slightly for flasks in glassware stands, to look more centered on the new model
*Expanded the amount of ticktime profilling to help find areas in need of optimization in event handlers

 

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