crossed-9.0.0-neoforge.jar
Curse Maven Snippet
What's new
Infected setting up traps
Infected driving boats
Infected using elytra to fly
Infected can steal loots inside any chest
Infected can Mock you
Infected gaining awareness of the game (they soon learn that they are in game and lose their minds and try to kill themselves, some leave a message on your world directory)
infected reading your whole Minecraft directory
Infected can laugh while chasing a victim
Can Break blocks instantly
Place tnts
Place block
Infected now emits heart particles when chasing or hurting a baby villager
Infected holding dead bodies of their victims
Infected villagers have variants (professions)
Updated hanged villagers and dead bodies
Fireballs decrease
Infected can multulate each other when no uninfected nearby
They can see through blocks
Use light
infected can remember where you were last found
infected can tell nearby infected to head to the location of their victim that they lost
infected searching
Place lava on wooden structures
Infected will ignore you from 12 blocks and so on if you are wearing a crossed camouflage item.
Infected weapons randomizer (1-78)
Infected villager professions.
Infected can choose a leader/alpha
infected can mutilate each other if bored.
Hordes spawn and cooperate, with leaders and coordinated attacks.
They investigate noises and chase targets.
They scavenge storage and mine ore.
They ride horses and drive boats.
They craft weapons, use bows, and can mock you or do victory dances.
Infected villagers throw ender pearls.
Arson villagers set things on fire.
Infected enderman
infected piglin, piglin brute
Dead bodies of villagers
Infected can remember their targets
Starvation: most crossed mobs get hungry over about 25 minutes. They eat food drops, food in raided chests and, for crossed players, food they carry. Kills and hits feed them too. At zero hunger they take damage until they die. Golems and vexes are not included.
slow crops growth
slow furnace cook
Commands
- cdaysurprise (enables worldwide outbreaks everywhere, gives c-virus to all humannoid mobs, disables infected spawning everywhere)
- disableplayerinfection (disables player infection.jar, which makes the player die normally and not get infected by the crossed)
- infect (infects the player with c-virus)
- uninfect (cures the player from c-virus)
Tools (some are craftable)
-spine (not craftable, only dropped by infected)
-saw (yes)
-saw blade (yes)
-crossed camouflage (redstones need to craft)
Players
Infected players are now ignored by the infected
Added ui, (JOIN US)
Painful transformation
Infected players can infect any humanoid mobs and players at random (20-90%)
when a player is infected, every 10 seconds there's a 40% roll that you lose control for that whole window. Your body then walks at the nearest uninfected target and hits it by itself.
you get hungry fast.
Hotfixes and bug fixes
+ dead bodies structure revamp
- arson lag
- fireball decrease
+ Chest breaking revamp (back then it just uses turtle egg breaking script)
+ Skeleton crossed revamped
HUD
+ Added a warning title on the main menu
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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