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Crossed

This mod adds the "crossed" It adds a disturbing, high-aggression zombie-like infection mechanism to the game.
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crossed-9.0.0-neoforge.jar

File namecrossed-9.0.0.jar
Uploaded
Oct 31, 2026
Downloads
228
Size
981.2 KB
Mod Loaders
NeoForge
File ID
9382085
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:crossed-1650979:9382085"

Learn more about Curse Maven

What's new

Infected setting up traps

Infected driving boats

Infected using elytra to fly

Infected can steal loots inside any chest

Infected can Mock you

Infected gaining awareness of the game (they soon learn that they are in game and lose their minds and try to kill themselves, some leave a message on your world directory)

infected reading your whole Minecraft directory

Infected can laugh while chasing a victim

Can Break blocks instantly

Place tnts

Place block

Infected now emits heart particles when chasing or hurting a baby villager

Infected holding dead bodies of their victims

Infected villagers have variants (professions)

Updated hanged villagers and dead bodies

Fireballs decrease 

Infected can multulate each other when no uninfected nearby

They can see through blocks

Use light

infected can remember where you were last found

infected can tell nearby infected to head to the location of their victim that they lost

infected searching

Place lava on wooden structures

Infected will ignore you from 12 blocks and so on if you are wearing a crossed camouflage item.

Infected weapons randomizer (1-78)

Infected villager professions.

Infected can choose a leader/alpha

infected can mutilate each other if bored. 

Hordes spawn and cooperate, with leaders and coordinated attacks.

They investigate noises and chase targets.

They scavenge storage and mine ore.

They ride horses and drive boats.

They craft weapons, use bows, and can mock you or do victory dances.

Infected villagers throw ender pearls.

Arson villagers set things on fire.

Infected enderman

infected piglin, piglin brute

Dead bodies of villagers

Infected can remember their targets

Starvation: most crossed mobs get hungry over about 25 minutes. They eat food drops, food in raided chests and, for crossed players, food they carry. Kills and hits feed them too. At zero hunger they take damage until they die. Golems and vexes are not included.

slow crops growth

slow furnace cook


Commands


- cdaysurprise (enables worldwide outbreaks everywhere, gives c-virus to all humannoid mobs, disables infected spawning everywhere)

 

- disableplayerinfection (disables player infection.jar, which makes the player die normally and not get infected by the crossed)

- infect (infects the player with c-virus)

- uninfect (cures the player from c-virus)


Tools  (some are craftable)


-spine (not craftable, only dropped by infected)

-saw (yes)

-saw blade (yes)

-crossed camouflage (redstones need to craft)

 

 

Players

Infected players are now ignored by the infected

Added ui, (JOIN US) 

Painful transformation

Infected players can infect any humanoid mobs and players at random (20-90%)

when a player is infected, every 10 seconds there's a 40% roll that you lose control for that whole window. Your body then walks at the nearest uninfected target and hits it by itself.

you get hungry fast.
 

Hotfixes and bug fixes

+ dead bodies structure revamp

- arson lag 

- fireball decrease 

+ Chest breaking revamp (back then it just uses turtle egg breaking script)

+ Skeleton crossed revamped

 

HUD

+ Added a warning title on the main menu

This mod has no additional files