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CROSSARMOR

A high-speed mech combat mod featuring pilotable Armors, boosting, FCS targeting, customizable parts, and a variety of weapons.
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crossarmor-1.0.3.jar

File namecrossarmor-1.0.3.jar
Uploader
unknown00Qunknown00Q
Uploaded
Sep 23, 2026
Downloads
14
Size
359.7 MB
Mod Loaders
Forge
File ID
8956204
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crossarmor-1705969:8956204")

Learn more about Curse Maven

What's new

CrossArmor 1.0.3 — Changelog

New Features

  • Added Break Field for FE1, FE2, FE3, FE6, and FE7 generators.
    • Press V to activate after a 1.2-second charge.
    • Clears enemy projectiles and consumes the entire Tactical Field.
    • Includes expanding white particle rings, dedicated audio, camera pullback, and a cooldown indicator.
    • Doubled the original attack radius.
  • Added Overboost.
    • Press Ctrl to begin a 1.5-second startup sequence.
    • Launches at Quick Boost speed and accelerates toward twice normal boost speed.
    • Flies in the direction of the camera.
    • Quick Boost can be used without canceling Overboost.
    • Press Ctrl again or perform a saber attack to cancel.
  • Added individual Tactical Field stats for each supported FE generator.

Enemies

  • Added Hekat, an enemy unit with 200 HP.
  • Equipped with a beam rifle, shield, and shoulder saber.
  • Spawns in groups of three during both day and night, subject to normal spawn conditions.
  • Can jump while pursuing targets and turns toward its target before firing.
  • Cannot use hover or Quick Boost.

Animation and Model Fixes

  • Corrected missing right-arm reference rotations in Wing Rider saber animations.
  • Adjusted left-arm positioning to maintain the shoulder connection during saber attacks.
  • Covers standard and charged saber attacks, high-output blades, shoulder sabers, and the Vapor Rifle’s saber mode.
  • Preserved existing F8 calibration data.
  • Adjusted Overboost animations to preserve each unit’s hip spacing.

Controls and UI

  • Restricted G/H assembly menus to Creative Mode.
  • Removed the old V-key unarmed toggle.
  • Removed middle-mouse camera tracking.
  • Updated the Creative tab icon.

Configuration

  • Updated bundled default armament positioning and thruster settings.
  • Existing user configuration files are not overwritten.
  • World-specific settings are provided in a separate configuration archive.

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