crossarmor-1.0.3.jar
Curse Maven Snippet
What's new
CrossArmor 1.0.3 — Changelog
New Features
- Added Break Field for FE1, FE2, FE3, FE6, and FE7 generators.
- Press V to activate after a 1.2-second charge.
- Clears enemy projectiles and consumes the entire Tactical Field.
- Includes expanding white particle rings, dedicated audio, camera pullback, and a cooldown indicator.
- Doubled the original attack radius.
- Added Overboost.
- Press Ctrl to begin a 1.5-second startup sequence.
- Launches at Quick Boost speed and accelerates toward twice normal boost speed.
- Flies in the direction of the camera.
- Quick Boost can be used without canceling Overboost.
- Press Ctrl again or perform a saber attack to cancel.
- Added individual Tactical Field stats for each supported FE generator.
Enemies
- Added Hekat, an enemy unit with 200 HP.
- Equipped with a beam rifle, shield, and shoulder saber.
- Spawns in groups of three during both day and night, subject to normal spawn conditions.
- Can jump while pursuing targets and turns toward its target before firing.
- Cannot use hover or Quick Boost.
Animation and Model Fixes
- Corrected missing right-arm reference rotations in Wing Rider saber animations.
- Adjusted left-arm positioning to maintain the shoulder connection during saber attacks.
- Covers standard and charged saber attacks, high-output blades, shoulder sabers, and the Vapor Rifle’s saber mode.
- Preserved existing F8 calibration data.
- Adjusted Overboost animations to preserve each unit’s hip spacing.
Controls and UI
- Restricted G/H assembly menus to Creative Mode.
- Removed the old V-key unarmed toggle.
- Removed middle-mouse camera tracking.
- Updated the Creative tab icon.
Configuration
- Updated bundled default armament positioning and thruster settings.
- Existing user configuration files are not overwritten.
- World-specific settings are provided in a separate configuration archive.
This mod has no additional files
