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Critterworks

Whimsical automation powered by critters
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Critterworks 1.21.1 1.5.1-build.367

File namecritterworks-1.21.1-1.5.1-build.367.jar
Uploader
aaronhowser1aaronhowser1
Uploaded
Oct 27, 2026
Downloads
11
Size
1.7 MB
Mod Loaders
NeoForge
File ID
9343118
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:critterworks-1685211:9343118"

Learn more about Curse Maven

What's new

1.5.1

Changed

  • Added a new #critterworks:sproutsnail_blacklist block tag
    • Mostly just contains blocks like Grass and Sweet Berry Bushes

Fixed

  • Fixed Critter Cages taking too long to mine with a pickaxe
  • Fixed a typo

1.5.0

Added

  • Punchprawns
    • New mob that spawns around Ocean Monuments
    • Defaults to being hostile but can be tamed with Pearls
      • Follow you around while tamed, in and out of water
      • Sneak right-click your tamed Punchprawn to put them on your head
        • When riding your head, bare-handed melee attacks become much stronger
        • Right-click a block to place it back down again
  • Sproutsnail
    • New mob
    • Acts as a flower pot - you can plant certain plant items in their shell
      • This isn't AI I just like em-dashes and couldn't figure out a different punctuation :(
    • Has a configurable 20% chance to Bone Meal applicable blocks it travels through
    • Prefers moving toward farther bonemealable blocks nearby
    • Adults passively drop Snail Slime every 5–10 minutes
    • Has a 10% chance to drop a Snail Shell Fragment when killed by a player
  • Snail Shield
    • Repaired with Snail Shell Fragments
    • Makes you immortal while active
    • Activates while sneaking with it in either hand
      • Greatly reduces movement speed
      • Also cannot left or right click
      • After standing still for 5 seconds, most mobs forget and cannot target you
  • The Snail That Kills You
    • Has a 1% chance of appearing when a Sproutsnail is killed by the player
      • Chance is configurable
      • Does not spawn if you already have one chasing you
    • Constantly moves in a straight line towards you
      • Goes through blocks
      • Moves 0.05 blocks per tick by default (configurable)
      • Only moves while the player is online and in the same dimension
    • Can be caught in a Critter Cage maybe possibly 👉👈
    • When The Snail That Kills You reaches you, it kills you and ends the chase
      • You can permanently end the chase by tanking the hit 5 times with an active Snail Shield (configurable)
    • Has commands under /critterworks snail-chase
  • Pearl
    • Has a 10% chance of being produced when giving Sand to Filterfeeders
  • Snail Slime
    • Acts like Bone Meal
  • Snail Shell Fragment
  • Several advancements

Changed

  • Hopping Spiders can now be worn in your head slot
  • Scoochworm parts have been given the #c:capturing_not_supported and #c:teleporting_not_supported tags
  • The Critter Cage can now capture most serializable living entities lacking the #c:capturing_not_supported tag
  • Configured Filterfeeders are set as persistent
  • Holding Sand will make a Filterfeeder stop moving, so you can more easily feed it

Fixed

  • Lockbox items were opening when one attached to a Scoochworm was also open (#2)

Removed

  • Web Pathfinder
    • This was a debug item that serves no purpose any more

1.4.0

Added

  • Item/Fluid Filterfeeders
    • New clam mobs found in ocean and river biomes
    • Click to collect as an item, works like an Item/Fluid Filter
    • Drop the item in water to turn it back into a mob
    • Also removes water fog within a radius around them

Changed

  • Tardigrades drop from 1% of Moss Blocks, increasing with Fortune
  • Schoochstem vines now generate along Lush Cave surfaces
  • The Lockbox can now take an Item Filterfeeder to limit what can go into it
  • Updated the Lockbox's screen texture

Fixed

  • Fixed the config for the Pollen Point radius not being respected

Removed

  • Item Filter
    • Aliased it to the new item though

1.3.0

Added

  • Sparkpollen Pouch
  • Sparkbug Bush
    • New block used to transfer FE wirelessly, can be found rarely in forests and swamps
    • Bind the Pouch to a Bush, and then mark nearby block faces as inputs or outputs
    • Every tick it tries to transfer energy from inputs to outputs
      • Inputs spread their FE equally across all outputs that accept
      • Firefly particles spawn near Pollen Points that are doing work
  • Tardigrade
    • Craft with almost any item stack to protect it while dropped
      • Technically only applies to damage sources that use the tag #critterworks:tardigrade_protects_from
        • Only includes #neoforge:is_environment by default
      • Config that makes it also disable expiring after 5 minutes
    • Craft a Tardigraded item with a Potion of Poison to remove it

Changed

  • When riding a Scoochworm, your view is rotated to match its rotation
    • Aka, when you're on the ceiling, the world looks upside down
    • This can be disabled in the client config
  • Added recipes to everything that was missing one

1.2.0

Added

  • Debug client config that renders the movement path of every Scoochworm
  • Debug server config that sends a clickable message in chat to tp to structures as they spawn
  • Hopping Spider animations
    • 4 animations for each combination of moving/still and holding/not holding an item

Changed

  • Using a Critter Cage while not sneaking will place the Scoochworm instead of placing the block
  • New texture for the Scoochworm Depot and Stem-Encased Comparator
  • New texture and model for the Hopping Spider Nest
  • If Spiders have no path to their nest, they reset
  • Natural Hopping Spider Nests spawn with fewer spiders, especially when they have smaller webs
  • Hopping Spider nest and Scoochworm Apple worldgen rarity has been adjusted
  • You can now configure the scale that Hopping Spiders render at on Web Lines

Fixed

  • Fixed Lockbox contents being lost after reloading a world
  • Fixed Scoochworms that are on a wall when the world loads always moving downwards
  • Hopefully fixed the crash when Scoochworm Apples spawn
  • Fixed Critter Cage missing localization

1.1.0

Added

  • Scoochworm GPS
    • Can be used on a Scoochworm Segment to attach a Chunkloader
    • Configurable max of 15 per player, loads in a plus shape centered on the head

Changed

  • Changed the layout of the Web Port menu
  • Web Line and Node interactions are now their own events

Fixed

  • Fixed Web Lines only rendering if Iris was installed (????)

1.0.0

  • Initial alpha release
  • Everything is broken