
Persuade, deceive or intimidate villagers. A natural 20 makes you a hero.

Pick a species with its own traits and size.

Standard array, point buy, or roll 4d6 and drop the lowest.

Abilities, saves, passives and body at a glance (K).

Backgrounds give skills, ability bonuses and a starting kit.

Check your character before it’s locked in.

Every skill, with proficiency and expertise.

Talk to any villager, trader or piglin (G).

Learn about mobs the first time you meet them.

Levels 1–20 with ability score improvements.