critstack-1.0.0.jar
Curse Maven Snippet
What's new
CritStack — V1.1.0 Changelog
Added :
• Added the CritStack combo system!
• Critical hits can now build stacks when landed within the combo timer.
• Added a fixed +10% bonus of the original first crit damage for every extra stack.
• Added a red combo-timing bar above the crosshair.
• Added a `CRIT x[number]` HUD display.
• Added a configurable maximum stack limit.
• Added a configurable extra combo-time duration.
Gamerules :
• Added `critStackMaxStacks` — Default: 64 stacks.
• Added `critStackExtraWindowTicks` — Default: 30 ticks / 1.5 seconds.
Combat Changes :
• Crit 1 deals normal critical-hit damage.
• Crit 2 adds +10% of the first crit’s damage.
• Crit 3 adds +20% of the first crit’s damage.
• The damage bonus is fixed from the first crit and does not multiply the previous hit.
• Crit stacks reset if you do not land the next crit before the weapon cooldown plus the extra combo window ends.
Technical :
• Added client/server crit-stack syncing for the HUD.
• Updated the mod build setup for NeoForge 1.21.1.
Have fun building your crit combo >:D
This mod has no additional files

