1.19.2, V1.0.1
Curse Maven Snippet
What's new
Overall mod:
-Config file
- Option for each raider's wave spawns (including the Phantom Tamer, who seemed to have stopped spawning in raids within some earlier update, oddly enough)
- Toggle if undeads/illagers should attack each other
- Toggle if illagers should turn into zombies upon being killed by undead
-Now using the same raider system Illage & Spillage is adapted to, a bit less messy this way technical-wise (originally, the raiders from this mod were assigned to the raid in their own entity classes instead of one bulk class)
T-Rabus:
-Do not spawn naturally (you can use a datapack if you want it to spawn again)
Creeckins:
-Fixed seemingly a technical oversight with their spawning system using Creepigs instead of Creeckins
-Can now despawn naturally
-Nerfed the living crap out of the multiplication (will not lay an egg if there's too many creeckins nearby, as in 20+ creeckins)
This mod has no additional files

