CrimsonSteve's more mobs

This mod adds some mobs

File Details

1.19.2, V1.0.1

  • R
  • Mar 26, 2023
  • 3.09 MB
  • 751
  • 1.19.2
  • Forge

File Name

crimson_steves_more_mobs-1.19.2-1.0.1.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crimsonsteves-more-mobs-735413:4458899")
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Overall mod:

-Config file

  • Option for each raider's wave spawns (including the Phantom Tamer, who seemed to have stopped spawning in raids within some earlier update, oddly enough)
  • Toggle if undeads/illagers should attack each other
  • Toggle if illagers should turn into zombies upon being killed by undead

-Now using the same raider system Illage & Spillage is adapted to, a bit less messy this way technical-wise (originally, the raiders from this mod were assigned to the raid in their own entity classes instead of one bulk class)

 

T-Rabus:

-Do not spawn naturally (you can use a datapack if you want it to spawn again)

 

Creeckins:

-Fixed seemingly a technical oversight with their spawning system using Creepigs instead of Creeckins

-Can now despawn naturally

-Nerfed the living crap out of the multiplication (will not lay an egg if there's too many creeckins nearby, as in 20+ creeckins)